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/* Why you crying? */



Aggro!

Posted by JTippetts, 09 November 2013 · 391 views
Goblinson Crusoe, Urho3D
Aggro!

http://chicanery.fibergeek.com/wp-content/uploads/2009/07/aggro_i_has_it_s.jpg

I've decided that I need to implement an aggro system. The turn-based scheduler works by giving each unit in turn a chance to move, and the camera follows the active unit, zooming around the map. While other units are moving, the player is idle. This means that if the...





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