I don't really like physics based games. I don't dislike them, mind, but I don't necessarily like them. I was born and raised and RPG man, and I remain an RPG man. The first "game" (and I use the term liberally) I ever made was an RPG. The last game I ever make will probably be an RPG. Unless I die right now, that is, because today I made a cheesy, quick Breakout knock-off. Why? I dunno, bored at work, alarmed at the prospect of my job potentially on the block because of the "healthcare reform" coming down the pipe (another term I use liberally), whatever. I just had an itch to do a Breakout clone and play with some physics for awhile, and so I did. I skipped the whole "do a breakout clone as part of your learning process" because... well... because I learned how to make games well before that became the common advice, and since I never liked Breakout anyway (wasn't very good at it, plus there were no hit points or experience levels)
It isn't much. Just a quick little five or six hour effort. I learned a bit about Box2D and general physics library usage in the process. It was built in Lua, using the Love2D library. It was a fun little diversion. Here it is, if you're interested. It's not at all polished, and I won't be doing anything more with it, but see if you can beat my high score (a whopping 480; those damned spinners). The levels are randomly generated, and sometimes you can get shafted by the generator, but that's part of the fun.
Edit for screenshotty goodness: