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Posted by jjd, 28 May 2014 - - - - - - · 708 views


This weekend I had an itch that I needed to scratch. I have sporadically been working on a project that uses SVG and javascript. I kept coming up against two problems: (1) getting a reliable bounding box around an SVG path, and (2) being able to properly align SVG paths with one another.

There are other solutions to finding the bounding box of an SV...

[BotC] Mesh Viewer

Posted by jjd, in BotC 26 February 2012 - - - - - - · 551 views
BotC, update
Just a brief update.

We've been busily working on several fronts. There is some new art in the pipeline (Joel) that I will hopefully post next week, a bunch of research into the stories (Amanda) that we want to incorporate into the game, and some work on a couple of prototypes (Justin and Josh) that explore features we'd like to include in the...

Brotherhood of the Coast

Posted by jjd, 04 February 2012 - - - - - - · 535 views

Some friends and I have started working on a pirate game with the working title "brotherhood of the coast". BotC wil be a pirate-themed RPG with a sophisticated environmental engine to create an immersive world, with a deep narrative that challenges the player to become a marauding prince of the seas.

One of the things that I want to achieve with...

Programmer Art

Posted by jjd, 29 October 2011 - - - - - - · 449 views

I know that there are numerous people here who use inkscape, so I wanted to pass this on in case you haven't seen it. It is a set of tutorials on Gamasutra by Chris Hildenbrand for creating 2D scenes and characters using...

vim text objects

Posted by jjd, 22 October 2011 - - - - - - · 463 views

For the last 18 months or so I have been working predominantly on linux. Most of my development during that time was in vim. Most game development seems to happen on windows so MSVS is the natural choice for most developers. Let me say that I do have frustrations with MSVS but I think it really is a wonderful tool. I've used it a lot and if I was...

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