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The Bag of Holding

Cross-platform ports FTW

Posted by ApochPiQ, 12 June 2006 · 54 views

X2 has just been released for Linux. Woohoo, etc.

On a less corporate-shill note, this week sucks. I started out this weekend fighting off a nasty runny nose. Mysteriously, it dried up overnight and hasn't been back since, but it left behind it a mild fever and the general achy malaise that tends to go with being sick. I also have some wicked bad sinus...


Posted by ApochPiQ, 11 June 2006 · 54 views

I'm a fairly big addict of Digitally Imported's Internet radio service. The bulk of my time is spent in the Chillout channel, as I find the selection there (for the most part) to be an incomparable backdrop for late-night hacking sessions.

The mixed blessing and curse of a service like DI is that it's crammed with extremely rare tracks. I know of one...

Where mah garbageman?

Posted by ApochPiQ, 08 June 2006 · 55 views

Let me just register my sentiment, for the record, that manual memory management is crap. Therefore, by extension, C++ is crap.

I honestly wonder how much cleaner this stupid scenegraph would be if I could just use a proper garbage collected language. Unfortunately, I don't have that choice right now. Even a bolt-on GC for C++ is really more than we can...


Posted by ApochPiQ, 07 June 2006 · 110 views

I think that puddle of ooze that trickled out of my ear was the remainder of my brain.

So far so good - the basic framework for the scenegraph has been put into place, and the high-level render algorithm is more or less fully stubbed in. I'm about 80% of the way through reimplementing camera abstractions; part of the nasty work is moving away from...


Posted by ApochPiQ, 06 June 2006 · 66 views

So XMen 3 was pretty good. I never touched any of the comic books (the medium in general tends to be a little too corny for my taste, with only a few exceptions) so I really don't care about the "canonicity" of any of it. As such it was a good movie, and quite impressive in that it's the third movie of a trilogy and didn't suck. That's no mean feat in...


Posted by ApochPiQ, 06 June 2006 · 65 views

I'm back in the USA now [crying]

Time to copy all my work off the laptop and start buckling down.

Real World Development: Volume 1

Posted by ApochPiQ, 04 June 2006 · 52 views

Real World Game Development
How Decisions are Made in a Commercial Game Project

I always enjoy reading this kind of stuff from other teams; it's fascinating to see the parallels between our projects and others'. Sometimes we make similar decisions, other times our needs, preferences, and/or whims simply take us in other directions.

With the new project I...

Bier ist gut

Posted by ApochPiQ, 03 June 2006 · 62 views

I finally got around to sampling a new local beer today. The brew of choice was Prinzregent Luitpold, another hefeweizen. The color is medium-dark and very cloudy, which is more consistent with the weissbiers I've had in the past. It has a sharper flavor than the Erdinger, and a very rich fruity aftertaste. Altogether it would be an excellent...

I survived! Sort of.

Posted by ApochPiQ, 02 June 2006 · 84 views

This afternoon I packed up and walked out of the Egosoft office for the last time (well, at least on this trip). I now face a weekend in Germany before flying home Monday morning.

It's been an unbelievable two weeks. In some ways, all manner of things got accomplished - design decisions, planning, inventing some really cool potential features that...

Insert Scream of Terror

Posted by ApochPiQ, 01 June 2006 · 63 views

My brain really wants to crawl out of my skull and go... someplace else.

My VS2005 task list nicely summarizes the situation:

This is going to be one heck of a massive undertaking, and the sheer power of it is just overwhelming. On the one hand, I'm rewriting technology that exists already, which means half the hard part is done - I know...

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