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The Bag of Holding



A Day in the Life

Posted by ApochPiQ, 24 March 2006 · 50 views

I've been wanting to do this for quite some time, but just never really got to it. My last attempt didn't turn out so well as a journal entry, but did very nicely at helping me track my own work habits. So I'm going to give it another shot.



9:45 AM
I stumble over to my cell phone and turn off the extremely annoying alarm. This is the fourth time it's...


Assorted Thoughts

Posted by ApochPiQ, 23 March 2006 · 54 views

It's difficult to admit, but at the moment, the thought that weighs most heavily on my mind is that johnhattan needs to hurry the hell up and release a full version of ConFusebox. I am sickeningly, utterly addicted to that game, in a way that I've never felt drawn to a spin-the-pipes puzzle before. I almost feel dirty... but then I realize that this...


Whee, hornet's nests are fun!

Posted by ApochPiQ, 20 March 2006 · 95 views

Apparently, I've touched on a rather controversial nerve. Not unexpected, really - piracy and anti-piracy is a very hot debate, and will likely continue to be so for quite some time.

Given a few days to re-gather my own thoughts, and consider some of the great comments from my last rant, I've decided that I'm not done yet. It's not so much that I have...


And now, back to your regularly scheduled ranting.

Posted by ApochPiQ, 16 March 2006 · 191 views

For those who are getting linked here from who knows where - please read the follow-up post after this one. It makes things much more clear I think.


I've been reading up on the StarForce/Galactic Civilization II scandal this afternoon. I find the whole thing disgusting on several fronts. First and foremost, what StarForce did is obviously...


Gives us the happy juice!

Posted by ApochPiQ, 15 March 2006 · 119 views

I'm officially addicted to this.


Today I've moved up from a single quad to a vertex buffer and index buffer, generating a flat mesh of several quads. The idea is to eventually turn this into a heightmapping system of sorts. Step one of course is to actually generate the mesh data.

I got the mesh generation working pretty quickly with the help of...


I'm a very, very bad person.

Posted by ApochPiQ, 14 March 2006 · 67 views

Well, I've gone and put my foot in it, big time.

I just couldn't bring myself to go back to work, so after some procrastination of a more mundane variety, I ported the C++ version of Habanero over to C#. It isn't very clean code yet - most of it is just one experimental hack after another - but I've successfully gotten a textured quad rendering again....


Learning C#. Whee.

Posted by ApochPiQ, 14 March 2006 · 62 views

This afternoon I got back from Quiznos and decided to slack off for a bit before going back to work. (On a totally unrelated note, walking a 3 mile round trip and getting a sandwich out of the deal is absolutely awesome. Do it often if you at all possibly can.)

So about 1:25 I decided to have a shot at this whole C#/Habanero thing. Got to start somewhere,...


I am Stupid.

Posted by ApochPiQ, 12 March 2006 · 67 views

Well, I feel dumb. I just finally made a really simple mental connection that I wish I'd figured out a long time ago.

Several months ago I made an entry here about my Habanero project, one of the dreaded Game Engine Projects that I was intending to use to develop some game concepts that have been rolling around in my mind for a while. I've barely even...


Hey, look! I'm actually talking about games!

Posted by ApochPiQ, 09 March 2006 · 69 views

On Conceptual Integrity
I've mentioned before how our team at Egosoft works. Basically, ideas and feedback are gathered from the community, filtered by a group of volunteers, then examined by the core team and merged with our own internal plans and concepts where appropriate. All of this is then passed on to a couple of people who basically act as the...


Happiness

Posted by ApochPiQ, 08 March 2006 · 103 views

Today is a good day for my auditory senses.

First, I took delivery of a shiny new pair of Altec Lansing AHP712i active noise-cancelling headphones. They're not exactly hardcore-audiophile equipment, but for the price ($80) they're definitely worth it. The noise cancellation doesn't catch loud or sharp noises, but it does amazing things to the ambient...






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