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The Bag of Holding



Gives us the happy juice!

Posted by ApochPiQ, 15 March 2006 · 107 views

I'm officially addicted to this.


Today I've moved up from a single quad to a vertex buffer and index buffer, generating a flat mesh of several quads. The idea is to eventually turn this into a heightmapping system of sorts. Step one of course is to actually generate the mesh data.

I got the mesh generation working pretty quickly with the help of...


I'm a very, very bad person.

Posted by ApochPiQ, 14 March 2006 · 64 views

Well, I've gone and put my foot in it, big time.

I just couldn't bring myself to go back to work, so after some procrastination of a more mundane variety, I ported the C++ version of Habanero over to C#. It isn't very clean code yet - most of it is just one experimental hack after another - but I've successfully gotten a textured quad rendering again....


Learning C#. Whee.

Posted by ApochPiQ, 14 March 2006 · 59 views

This afternoon I got back from Quiznos and decided to slack off for a bit before going back to work. (On a totally unrelated note, walking a 3 mile round trip and getting a sandwich out of the deal is absolutely awesome. Do it often if you at all possibly can.)

So about 1:25 I decided to have a shot at this whole C#/Habanero thing. Got to start somewhere,...


I am Stupid.

Posted by ApochPiQ, 12 March 2006 · 65 views

Well, I feel dumb. I just finally made a really simple mental connection that I wish I'd figured out a long time ago.

Several months ago I made an entry here about my Habanero project, one of the dreaded Game Engine Projects that I was intending to use to develop some game concepts that have been rolling around in my mind for a while. I've barely even...


Hey, look! I'm actually talking about games!

Posted by ApochPiQ, 09 March 2006 · 63 views

On Conceptual Integrity
I've mentioned before how our team at Egosoft works. Basically, ideas and feedback are gathered from the community, filtered by a group of volunteers, then examined by the core team and merged with our own internal plans and concepts where appropriate. All of this is then passed on to a couple of people who basically act as the...


Happiness

Posted by ApochPiQ, 08 March 2006 · 90 views

Today is a good day for my auditory senses.

First, I took delivery of a shiny new pair of Altec Lansing AHP712i active noise-cancelling headphones. They're not exactly hardcore-audiophile equipment, but for the price ($80) they're definitely worth it. The noise cancellation doesn't catch loud or sharp noises, but it does amazing things to the ambient...


Inventing Destiny

Posted by ApochPiQ, 04 March 2006 · 58 views

I aspire to greatness.


For as long as I can remember, I've had a sort of thread running in the CPU of my brain, monitoring my activities and recording things the way one might assemble a documentary. Sometimes this thread focuses on the mundane: "Here we see a sickly-looking specimen of Apoch brushing his teeth." Every now and then it gets...


Games... and cars... and STUFF!

Posted by ApochPiQ, 02 March 2006 · 59 views

So yesterday I bought a black 2003 Taurus. Not the sexiest ride in the world, but it works, and it's a lot more fun to drive than a Buick. Dropping $13,000 in a single chunk is a bit surreal, but it was fun.

I got the car from CarMax, and the buying experience was great. This is a very good thing, because I've been feeling like total crap for the last...


Verbosity

Posted by ApochPiQ, 26 February 2006 · 60 views

It has been brought to my attention that my last post is ridiculously huge. I'm not sure whether to offer to pay hospital bills for those who endure reading the whole thing at a single sitting, or offer prizes.

In other news, shopping for good used cars is a pain in the butt.


Towards A Richer Toolbox

Posted by ApochPiQ, 26 February 2006 · 101 views

Some historical context
NOTE: If you don't care about my navel-gazing musings, you can skip to the good stuff, starting after the horizontal bar below.

Those of you who have followed my activities for a while (you sick, voyeuristic freaks!) know that a while ago I was working heavily on research for a realtime raytracing engine. The project was called...






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