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The Bag of Holding



RED ALERT! Brain dump at twelve o'clock!

Posted by ApochPiQ, 14 December 2005 · 105 views

It is time yet again to dribble out a bunch of half-finished thoughts about things I don't really properly understand. For this episode, my topic of choice is code integrity.

First of all, let me buy myself some time by defining the phrase "code integrity" as I intend to use it. It might be worth noting that I just completely made that up, so it's probably...


3H-GDC m.IV

Posted by ApochPiQ, 10 December 2005 · 117 views

Well, the submissions are pouring in... here's a quick look at my submission, CartRunner, and what went into making it. Source is included, but be warned, it isn't pretty!

Enjoy.


How to kill yourself in five easy steps

Posted by ApochPiQ, 06 December 2005 · 146 views

1. Obtain a large bottle of A1 Tabasco steak sauce.
2. Obtain a bottle of Tabasco Habanero sauce.
3. Obtain a bottle of Jameson's Irish whisky.
4. Combine. (I'd list proportions, but it was done quite blindly, so who knows. Mix to taste I guess.)
5. Consume. Several slices of fried Spam makes a good base.


My digestive tract hates me now... but damn, it...


Coding and Abstraction

Posted by ApochPiQ, 05 December 2005 · 148 views

I'm a sucker for advice. Which isn't to say that I'm particularly keen on receiving it, even on the rare occasions when I have the sense to solicit it. I'm much more keen on giving it, and usually on occasions when it isn't solicited. I'm sure this says something highly unflattering about my character, but I'm not asking for your advice...


The Habanero Chronicles: Phase 2

Posted by ApochPiQ, 28 November 2005 · 139 views

Phase 2: Engine Framework
After the prototyping done in Phase 1, it's time to take the rough, dirty, and basically entirely stolen code and turn it into a framework that can be used for the future. This means it needs to be extensible, flexible, cleanly designed, and capable of handling all of the configuration and power that we need from the engine (stuff...


The Habanero Chronicles: Phase 1

Posted by ApochPiQ, 28 November 2005 · 106 views

Introduction
This is the story of a hobby game, built by an industry programmer (that'd be me) and co-designed by an avid gamer (that'd be my flatmate). This project is primarily for our own entertainment, although we hope to produce some tools and resources (and maybe even a finished game) that others can enjoy as well. I plan to make most or all of the...


New layout = the suck.

Posted by ApochPiQ, 23 November 2005 · 177 views

Warning: whining and ranting ahead.

I'm going to have to register my complete and utter hatred of the new look. There seems to be a lot of "you're just not used to it yet" going around, which frankly (as far as I'm concerned) is crap. I'm a virtually certified change addict, and I hate this change. I'm the kind of person who rearranges all of my desktop...


I have returned. Again. Or something.

Posted by ApochPiQ, 22 November 2005 · 128 views

As promised, I've updated the shrine with the X³ US pics. Behold all of the awesome.

And then of course there's the gaming peripherals:


From left to right, we have:
- My old knock-off, off brand PC Propad. I never actually got to play any games with this, because it only has two trigger buttons, and all the games that supported gamepads...


Life, the Universe, and Everything. Or not.

Posted by ApochPiQ, 21 November 2005 · 128 views

January cannot come soon enough.

I've been spending a lot of time this week sleeping and just generally goofing around with my flatmate. Our current project is to play through Final Fantasy III (which I've done, but he hasn't) and then FFVII (which he's done, but I haven't). Beer, Pizza, and old school gaming - that is how it should be.

Every now and then...


Work, work

Posted by ApochPiQ, 14 November 2005 · 126 views

I'm sorry to disappoint all of you morbid freaks who I know were just itching to hear about me getting brutally dismembered, but I'm back. The trip was long, boring, and essentially uneventful.

The only real highlight worth mentioning was that we held the 8 Bit Theater "Welcome to Corneria" / "I like swords!" exchange for one hour and fifteen...






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