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Horror Stories of RanBlade



Legacy Engine

Posted by , 09 October 2005 - - - - - - · 102 views

Legacy Engine:

It uses SDL for the video
It uses SDL_mixer for sound
The network API is undecided yet

I was thinking that this first version will be based for simple pen and paper/board games.. Or I might build it up so it can do a full scale RPG

Currently working
VIDEO:
Video system class to do all the inilization and drawing to the screen as well as tracking the x and y of each surface(this may change)..
A surface class to do all the loading and and setup of the surfaces that will be dealt with.
SOUND
Audio system class that plays and initlizes sounds/music
Effect class for loading and setting up sound effects
Music class for doing the same thing as effect but for music
SYSTEM
Not much here
Currently the system class has the game loop/kernal(whatever you want to call it) but it dosent do much else
this is where Iam working right now and I plan on adding
a Event system to do all the event procesing. a Logging system to log errors and such. And a timer system to track all the timing stuff...

Ill keep you all updated and if I can clean things up i may post a screenshot even though it will be extremtly boring right now lol..


woot day off

Posted by , 08 October 2005 - - - - - - · 108 views

woot after tonights shift i have a day off time to get some work done hooray! lata all gota get this shft done


I love finding something new

Posted by , 07 October 2005 - - - - - - · 223 views

Was reading one of my C++ books at work today and found something that would help me a lot.. handt noticed it before but now that i have a firmer grasp on things it helps a lot to see stuff i didnt see when i knew nothing.. Its funny I was trying to think of a way to do this and it was a simple keyword lol. this is why programming is so great.. you always learn new things. well iam out to conquer more obstacales of my engine take it easy
[EDIT] haha VC++ 6.0 wont complie it

here is an example

class test_class
{
private:
static SDL_Surface* main_window; // here is the error
// the rest of my crap
};


Dunno if its VC++ 6.0 or iam not implmenting the static member right i dunno its late and i just worked all day ill get my book outa my truck in the morning..

What the book says static does is make that static member the same for all instances of the class which is great for making a min window in a video system class for SDL... but it wont compile.. ill re read teh section in the morning. night all


Long day.

Posted by , 06 October 2005 - - - - - - · 110 views

Well work is tiring but I have started taking my C++ books to work and reading them on breaks. I have gotten to understand pointers a lot better which Iam glad for because i remember reading somewhere that passing pointers to functions instead of the actual type is faster cus it transfers 1byte instead of 4(for a int). Iam going to try and find that again and clarify it.

Anyway work goes as normal on Engine. slow until works over but Iam trying to get some done. Still havent had time to actually tackle the coding of my event system. thinking about how exactly i want to do it. I think iam going to read through all of the SDL docs for events this weekend and then go from there. well take it easy eveyrone


Sleep!

Posted by , 05 October 2005 - - - - - - · 129 views

Man these first few days of long hours are rough.. I hate the feeling like I didnt sleep after 7 hours of sleep. Oh well work goes on as normal hopefully this sunday I will be able to have a good enough version of my engine for a simple test game.. who knows well goodnight/goodday whichever you call it. take it easy.






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