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Kazade's GDNet Life



My current project - KGL

Posted by Kazade, 28 December 2007 - - - - - - · 166 views

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Some nice C++ string functions

Posted by Kazade, 26 December 2007 - - - - - - · 255 views

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Cross-platform HiResTimer

Posted by Kazade, 09 November 2007 - - - - - - · 488 views

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Just a quick entry

Posted by Kazade, 04 September 2006 - - - - - - · 196 views

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Random post

Posted by Kazade, 26 June 2006 - - - - - - · 170 views

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Life is always in the way of coding!

Posted by Kazade, 14 January 2006 - - - - - - · 182 views

Hi everyone,

I thought it might be an idea to add another post to my journal. Since last time i've moved to Pinner in North-west London, and continued work on my game engine without internet access. (grr)

I have written a very pretty and useful quake style console for the KEngine, I can link pretty much any function to a console command with in...


You wanted a pictar! :p

Posted by Kazade, 19 October 2005 - - - - - - · 213 views

Hey,

Here is a screenshot of my new engine...



Impressive huh? :)

There is actually more there than meets the eye. Features so far...

Task based kernel system (similar to Enginuity series)
Simple physics system (that square actually falls with realistic gravity)
Targa Image loading
Log System
Game Timer
Texture Management
Incomplete Collision Detection...


I'm a GDNet+ member!

Posted by Kazade, 13 October 2005 - - - - - - · 199 views

Hi all,

I've finally become a paid up member of GDNet. Stupid posts are sure to follow :)

Luke.





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