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Sheridan's adventures in random nonsense.

Too Many Games

Posted by , 20 February 2012 - - - - - - · 477 views

Copied from http://www.nonpareilstudios.com/


Shh. Top secret. Our development team is meeting many milestones lately. Honestly, it’s a lot of fun. Our current project has had so many amazing twists and turns, but it’s really starting to feel less like software and more like a child.. Is that weird? Even if it is, that’s how it feels either way.

I love my day job as a software engineer, but there’s really no substitute for independent video game development for me. It’s something I’ll never be able to give up.

In either case! Nonpareil Studios, LLC. will soon be launching its first title in beta / testing phases. Also, we will be attending the Too Many Games expo in the greater Philadelphia area. Should be a good time. The conference is not so much geared specifically towards video games, but rather games in general. Sort of.. nondiscriminatory I suppose, but games are games when it all comes down to it. You play games to have fun, and we just want to create fun. Seems like a fine fit.

If you’re in the Philadelphia area around the time of Too Many Games 2012, please come and stop by at the Greater Philadelphia Expo Center in Oaks, PA.

Looking forward to it!
Sheridan Bulger (President)
Nonpareil Studios, LLC

Hey hey

Posted by , 20 December 2011 - - - - - - · 437 views

Check out my few minutes of handiwork on nonpareilstudios.com. More to come!

Also, I like Unity a lot lately. If you haven't checked it out yet, do yourself a favor and give it a serious run through.

Everyone loves a code counter

Posted by , 11 June 2011 - - - - - - · 348 views

Number of lines = 15,380, number of code files = 104, number of code-generated lines = 648, number of user-entered blank lines = 2,015, number of user-entered comments = 812

Everything is coming along nicely here!

Between my day job and side projects? Probably 70-80 hours of programming weekly >.>


Posted by , 10 May 2011 - - - - - - · 583 views

Adventures in collaborative sidetracking.

Loading screen and particle systems.

Posted by , 08 April 2011 - - - - - - · 326 views

Implemented background loading and two kinds of particle systems (ribbons and static). The color spectrum on the particle systems can contain any number of colors, have a general velocity to them, have randomizing rotations, and various other simple effects. The ribbons are nifty as well ;)

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