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Chronicles of the Hieroglyph



Pipeline State Monitoring - Results

Posted by Jason Z, 29 March 2013 · 662 views

Last time  I discussed how I am currently using pipeline state monitoring to minimize the number of API calls that are submitted to the Direct3D runtime/driver.  Some of you were wondering if this is a worthwhile thing to try out, and were interested in some empirical test results to see what the difference is.  Hieroglyph 3  has quite a number of differe...


Pipeline State Monitoring

Posted by Jason Z, 07 March 2013 · 1,187 views
D3D11, rendering
My last couple of commits to Hieroglyph 3  addressed a performance issue that most likely all graphics programmers that have made it beyond the basics have grappled with: Pipeline State Monitoring.  This is the system used to ensure that your engine only submits the API calls that are really necessary in your rendered frame.  This cuts down on any API cal...





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