I just received my copy of GPU Pro 4 today, which was a nice surprise. I had contributed a chapter on Kinect Programming with Direct3D 11, and it is really nice to see it in print. And of course, there is also lots of other interesting articles that I have been digging through as well.
In general, I find it really interesting to see the breadth and depth of topics covered in these type of books. For any given topic, you only get to write one chapter - which means you can't go too deep, or you risk losing the focus of the reader. However, since there is a wide mix of authors, it is quite common to wildly varying topics in them. So I find it fun to read through, and get a general feel for what people are working on out there.
You can find details about the book on Wolfgang's blog page for GPU Pro
, including some sample material from some of the chapters. And of course you can find the book on Amazon
if you are interested in picking up a copy.
On a personal note, this book adds to my running tally of series that I have contributed to. I have been fortunate enough to contribute to the ShaderX series, Game Programming Gems series, the GameDev.net collection, a complete text on Direct3D 11 programming, an online book for Direct3D 10 programming, several online articles here on GameDev.net, and now the GPU Pro series too. It is a great time to be involved in the realtime rendering field, and I couldn't be happier contributing to it!