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Chronicles of the Hieroglyph



Something Special Today...

Posted by , 21 May 2013 - - - - - - · 769 views

I received something today that is pretty unique, and I can honestly say that I haven't ever gotten anything of this sort before Posted Image Let's see if you are able to notice something different about the copy of our D3D11 book that I received today:

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That's right - the copy on the right has been translated cover to cover into Korean! At least that is what the publisher has told me - I have no idea how to read Korean, or to even tell if those characters are real... but I take them at their word!! Here is another shot closer up, also showing the binding:


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I have known that the book would be translated for quite some time, but actually getting a copy in my hands was a pretty cool thing to see. As far as I know, this is the only translation and there aren't any in the works, so I guess you are stuck with English or Korean for your reading pleasure Posted Image


GPU Pro 4

Posted by , 16 May 2013 - - - - - - · 632 views

I just received my copy of GPU Pro 4 today, which was a nice surprise. I had contributed a chapter on Kinect Programming with Direct3D 11, and it is really nice to see it in print. And of course, there is also lots of other interesting articles that I have been digging through as well.

In general, I find it really interesting to see the breadth and depth of topics covered in these type of books. For any given topic, you only get to write one chapter - which means you can't go too deep, or you risk losing the focus of the reader. However, since there is a wide mix of authors, it is quite common to wildly varying topics in them. So I find it fun to read through, and get a general feel for what people are working on out there.

You can find details about the book on Wolfgang's blog page for GPU Pro, including some sample material from some of the chapters. And of course you can find the book on Amazon if you are interested in picking up a copy.

On a personal note, this book adds to my running tally of series that I have contributed to. I have been fortunate enough to contribute to the ShaderX series, Game Programming Gems series, the GameDev.net collection, a complete text on Direct3D 11 programming, an online book for Direct3D 10 programming, several online articles here on GameDev.net, and now the GPU Pro series too. It is a great time to be involved in the realtime rendering field, and I couldn't be happier contributing to it!







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