Jump to content

  • Log In with Google      Sign In   
  • Create Account

Chronicles of the Hieroglyph



Simple Mesh Loaders

Posted by Jason Z, 26 June 2014 · 269 views
stl, obj, d3d11
Over the years, I have relied on the trusty old Milkshape3D file format for getting my 3D meshes into my engine. When I first started out in 3D programming, I didn't have a lot of cash to pick up one of the heavy duty modeling tools, so I shelled out the $20 for Milkshape and used that for most of my model loading needs. It came with a simple SDK that...


Oculus Rift + Hieroglyph 3 = Fun!

Posted by Jason Z, 14 June 2014 · 334 views
rift, d3d11
I recently have been adding support to Hieroglyph 3 for the Oculus Rift. This post is going to discuss the process a little bit, and how the design of the Hieroglyph 3 engine ended up providing a hassle free option for adding Rift interaction to an application. Here's the first screen shot of the properly running output rendering:



I have been an a...


Unique Style of Flow Control

Posted by Jason Z, 08 June 2014 · 167 views

I recently picked up a copy of the book "Developing Microsoft Media Foundation Applications " by Anton Polinger. I have been interested in adding some video capture and playback for my rendering framework, and finally got a chance to get started on the book.

What I immediately found interesting was in the foreword on page xvi, the author describes a codi...





June 2014 »

S M T W T F S
1234567
891011121314
15161718192021
22232425262728
2930     

Recent Comments

Recent Comments

PARTNERS