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Chronicles of the Hieroglyph



Thoughts on Direct3D 12

Posted by Jason Z, 09 April 2014 · 2,588 views
d3d12
Introduction
At the BUILD 2014 conference, Max McMullen provided an overview of some of the changes coming in Direct3D 12. In case you missed it, take a look at it here . In general, I really enjoy checking out the API changes that are made with each iteration of D3D, so I wanted to take a short break from my WPF activities to consider how the new (pre...


Hieroglyph3 and WPF

Posted by Jason Z, 02 April 2014 · 684 views
d3d11, wpf, ui
As I mentioned in my last entry , I am in the process of evaluating a number of different UI frameworks for use with Direct3D 11 integrated into them. This is mostly for editor style applications, and also an excuse for me to learn some other frameworks. The last few commits to the Hieroglyph 3 codebase have encompassed some work that I have done on WP...


User Interface Frameworks

Posted by Jason Z, 12 March 2014 · 697 views

Introduction
Lately I have found myself looking for an easy (or easier) way to get some native D3D11 code to play nicely with a user interface framework. Way back when I first started out writing Hieroglyph , I had the basic idea that I could just make my own user interface in the engine. I think many people start out with this mindset, but it is rarel...


HG4 and Object Lifetime Management Models

Posted by Jason Z, 12 November 2013 · 726 views
HG4, C++11
As the title implies, I have been thinking quite a bit more about the object lifetime management models and how they will be used in Hieroglyph 4. In the past (i.e. Hieroglyph 3), I more or less used heap allocated objects as a default, and only generally didn't use stack allocation all that much. The only real exception to this was when working within...


MVP Renewal++

Posted by Jason Z, 01 October 2013 · 825 views
c++
I found out today that I have indeed been re-awarded as a Visual C++ MVP this year :) That makes five years running, and I'm really happy that I will have the chance to continue on. There is literally tons of different concepts in modern C++ that I want to start writing about again, so we will have to see what shape that can take... hopefully it can be...


Going Native

Posted by Jason Z, 04 September 2013 · 474 views
C++
Going Native - The Conference
This post has two purposes, both related to its title. First and foremost, today through Friday the 'Going Native 2013 ' conference is happening. If you aren't familiar with it, this is a C++ conference held by Microsoft in Redmond and it is devoted to all things C++. Many of the big names in C++ are speaking there, incl...


The Features of Direct3D 11.2

Posted by Jason Z, 10 July 2013 · 2,353 views

I am sure you have heard by now about the new BUILD 2013 conference and all of the goodies that were presented there. Of special interest to the graphics programmer are the new features defined in the Direct3D 11.2 specification level. I watched the "What's New in Direct3D 11.2" presentation, which provided a good overview of the new features. You can...


Something Special Today...

Posted by Jason Z, 21 May 2013 · 631 views

I received something today that is pretty unique, and I can honestly say that I haven't ever gotten anything of this sort before http://public.gamedev5.net//public/style_emoticons/default/smile.png  Let's see if you are able to notice something different about the copy of our D3D11 book that I received today:   That's right - the copy on the right has bee...






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