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Chronicles of the Hieroglyph



Using NuGet to Manage Dependencies

Posted by Jason Z, 01 September 2014 - - - - - - · 425 views
hieroglyph3, nuget, directxtk
Managing Dependencies
Hieroglyph 3 has two primary dependencies - Lua and DirectXTK . Lua is used to provide simple scripting support, while DirectXTK is used for loading textures. Both of these libraries are included in the Hieroglyph 3 repository in source form. This allows for easy building with different build configurations and options, but it...


Build & Project Configurations for Hieroglyph 3

Posted by Jason Z, 09 July 2014 - - - - - - · 553 views
msbuild, hieroglyph3
Building Hieroglyph 3

Hieroglyph 3 always has had an 'SDK' folder where the engine static library is built to in its various configuration and platform incarnations, and the include (*.h, *.inl) files are copied to an include folder. This lets a user of the engine have an easy way to build the engine and grab the result for use in another project that...


Simple Mesh Loaders

Posted by Jason Z, 26 June 2014 - - - - - - · 399 views
stl, obj, d3d11
Over the years, I have relied on the trusty old Milkshape3D file format for getting my 3D meshes into my engine. When I first started out in 3D programming, I didn't have a lot of cash to pick up one of the heavy duty modeling tools, so I shelled out the $20 for Milkshape and used that for most of my model loading needs. It came with a simple SDK that...


Oculus Rift + Hieroglyph 3 = Fun!

Posted by Jason Z, 14 June 2014 - - - - - - · 538 views
rift, d3d11
I recently have been adding support to Hieroglyph 3 for the Oculus Rift. This post is going to discuss the process a little bit, and how the design of the Hieroglyph 3 engine ended up providing a hassle free option for adding Rift interaction to an application. Here's the first screen shot of the properly running output rendering:



I have been an a...


Unique Style of Flow Control

Posted by Jason Z, 08 June 2014 - - - - - - · 347 views

I recently picked up a copy of the book "Developing Microsoft Media Foundation Applications " by Anton Polinger. I have been interested in adding some video capture and playback for my rendering framework, and finally got a chance to get started on the book.

What I immediately found interesting was in the foreword on page xvi, the author describes a codi...


Thoughts on Direct3D 12

Posted by Jason Z, 09 April 2014 - - - - - - · 2,765 views
d3d12
Introduction
At the BUILD 2014 conference, Max McMullen provided an overview of some of the changes coming in Direct3D 12. In case you missed it, take a look at it here . In general, I really enjoy checking out the API changes that are made with each iteration of D3D, so I wanted to take a short break from my WPF activities to consider how the new (pre...


Hieroglyph3 and WPF

Posted by Jason Z, 02 April 2014 - - - - - - · 887 views
d3d11, wpf, ui
As I mentioned in my last entry , I am in the process of evaluating a number of different UI frameworks for use with Direct3D 11 integrated into them. This is mostly for editor style applications, and also an excuse for me to learn some other frameworks. The last few commits to the Hieroglyph 3 codebase have encompassed some work that I have done on WP...


User Interface Frameworks

Posted by Jason Z, 12 March 2014 - - - - - - · 823 views

Introduction
Lately I have found myself looking for an easy (or easier) way to get some native D3D11 code to play nicely with a user interface framework. Way back when I first started out writing Hieroglyph , I had the basic idea that I could just make my own user interface in the engine. I think many people start out with this mindset, but it is rarel...






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