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Not dead...



Kicking about an idea...

Posted by phantom, in scripting 26 May 2011 · 163 views

Scripting languages, such as Lua and Python, are great.

They allow you to bind with your game and quickly work on ideas without the recompile-link step as you would with something like C++ in the mix.

However in a highly parrallel world those languages start to look lacking as they often have a 'global' state which makes it hard to write code...





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