Scripting languages, such as Lua and Python, are great.
They allow you to bind with your game and quickly work on ideas without the recompile-link step as you would with something like C++ in the mix.
However in a highly parrallel world those languages start to look lacking as they often have a 'global' state which makes it hard to write code...
They allow you to bind with your game and quickly work on ideas without the recompile-link step as you would with something like C++ in the mix.
However in a highly parrallel world those languages start to look lacking as they often have a 'global' state which makes it hard to write code...
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