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Not dead...

Moving, keep on moving...

Posted by , 29 July 2010 - - - - - - · 196 views

So, about 4 weeks ago it was about 4 weeks until I move... now in less around 48h I should be moved.

So, the catch up;

On monday I start work at Codemasters just outside Southam/Leamington Spa for their action studio. While its a shame to be leaving Brighton I'm looking forward to the change and working at a different studio.

The biggest hastle has been finding somewhere to live, however after 3 trips up and various false starts I finally found a place to live and got confirmation that I could have it yesterday (wednesday) ready for a move in on Saturday!

So, right now, what little hasn't been unpacked in the last 2 and a half years is being packed up (mostly new books and games it seems) ready to be put in a van and transported from Brighton to Southam on Saturday.

Intresting side note; Southam will be the furthest I've lived from the sea in my life. Ipswich wasn't too far away and Brighton is a seaside town, but Southam is pretty much central England so that'll be new.

So, that's the story so far...


Posted by , 04 July 2010 - - - - - - · 218 views

So, despite being on garden leave I've not really had much traction on my projects.

I blame IRC.
And Company of Heroes.
And the World Cup.

So, what have I done?
Well, to start with I've broken a few things in the particle system. After I got the fading working I decided that I was processing too much data; after all each block of 4 particles used the same lifetime information so I was storing 4 times too much information for life and max life.

In trying to reduce this I've made a bit of a mess of the code and, somehow, broken the fading code and the life time code infact so I need to look into that.

I also decided that the method I had for configuring effectors for the particle systems was... poor. Each group of 4 particles was taking at least one indirection per effector and when this list doesn't change (or at least 'changes rarely') this isn't a good solution.

I do have the start of a solution however I'm going to keep quite on it until I've had a chance to a) fix the particle system and b) implement the idea.

I think its a good idea, its an idea I've not seen done yet and above all else its an idea I'd like to get working so that I can write an article about it, either to be book published or gd.net published, well see. (I feel its been too long since I've had my name in a book [grin]).

The other thing going on of late has been The Job Search.
I had an agency on the case, a very good agency in fact, and the guy I was talking to there managed to get me 8 interviews (phone and face to face) down in a very short period of time; and that was beyond what I thought I'd get as I thought I'd get 3, maybe 4, interview offers at most.

Most of those have resulted in "no go" for various good reasons.
I have, however, been offered a position. I won't say who just yet but this does mean that I do have a job in the near future.
Part of the reason for not saying is I'm currently waiting on the results of a face-to-face interview I had friday morning and to see if a 3rd (and final) company are going to want a face-to-face before I fully agree to anything.

What this does mean however is that, at some point, I'm going to have to quickly find somewhere to live as it looks like on the 31th of July I'm moving house to some other part of the country. As to where... well, we'll see how things go this week...

Still, 4 weeks until I move...

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