Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Not dead...



To The Metal.

Posted by phantom, in low level, scripting 12 June 2011 · 291 views

I'm trying to recall when I first got into programming, it probably would have been in the window of 5 to 7, we had a BBC Micro at home thanks to my dad's own love of technology and I vaguely recall writing silly BASIC programs at that age; certainly my mum has told me stories about how at 5 I was loading up games via the old tape drive something...


Kicking about an idea...

Posted by phantom, in scripting 26 May 2011 · 173 views

Scripting languages, such as Lua and Python, are great.

They allow you to bind with your game and quickly work on ideas without the recompile-link step as you would with something like C++ in the mix.

However in a highly parrallel world those languages start to look lacking as they often have a 'global' state which makes it hard to write code...


On APIs.

Posted by phantom, in NV, OpenGL, OpenCL, DX11, AMD 23 March 2011 · 654 views

Right now 3D APIs are a little... depressing... on the desk top.

While I still think D3D11 is technically the best API we have on Windows the fact that AMD and NV currently haven't implimented multi-threaded rendering in a manner which helps performance is annoying. I've heard that there are good technical reasons why this is a pain to do, I've...


Basic Lua tokenising is go...

Posted by phantom, in Lua 16 January 2011 · 265 views

Over a few weekends leading up until Xmas and the last couple since then I have been playing around with boost::spirit and taking a quick look at ANTLR in order to setup some code to parse Lua and generate an AST.

Spirit looked promising, the ability to pretty much dump the Lua BNF into it was nice right up until I ran into Left Recursion and ended up in...


On HD5870 and Memory

Posted by phantom, in OpenCL, DX11, AMD 15 January 2011 · 245 views
DX11, OpenCL, AMD, HD5870
While gearing up to work on parser/AST generator as mentioned in my previous entry I decided to watch a couple of Webinars from AMD talking about OpenCL (because while I'm DX11 focused I do like OpenCL as a concept); the first of which was talking about the HD5870 design.

One of the more intresting things to come out of it was some details on the...






Recent Entries

Recent Comments

PARTNERS