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Not dead...

From small ideas....

Posted by phantom, in LLVM, Lua 12 January 2011 - - - - - - · 266 views
Some time ago now I had an idea for a game which spawned from reading about a perticular graphics technique in GPU Gems 3.
I decided early on with the game idea that I wanted to target DX11 hardware and multi-core CPUs only; mostly because I was under no illusion about a fast release time and partly because I decided I wanted things to look nice thus a DX11...

Really, not dead...

Posted by phantom, 12 October 2010 - - - - - - · 203 views

So, I'm really not dead... which at least doesn't make this journal title a lie [grin]

It's been quite a busy few months for me, getting used to work, getting used to living in more than one room and getting used to being 100% single again (which I shant bang on about).

Work wise things are going well, nicely entrenched in the rendering team at...

Codemasters : Week 1

Posted by phantom, 07 August 2010 - - - - - - · 180 views

So, the move last weekend went off without a hitch; well aside from the window getting a crack in it about 30mins after leaving Brighton but that at least gave me something to watch as it made slow progress down the screen while the satnav seemed todo its best to make us avoid the M25.

Last weekend was mostly spent watching TV, watching films and watch...

Moving, keep on moving...

Posted by phantom, 29 July 2010 - - - - - - · 183 views

So, about 4 weeks ago it was about 4 weeks until I move... now in less around 48h I should be moved.

So, the catch up;

On monday I start work at Codemasters just outside Southam/Leamington Spa for their action studio. While its a shame to be leaving Brighton I'm looking forward to the change and working at a different studio.

The biggest hastle has been...


Posted by phantom, 04 July 2010 - - - - - - · 205 views

So, despite being on garden leave I've not really had much traction on my projects.

I blame IRC.
And Company of Heroes.
And the World Cup.

So, what have I done?
Well, to start with I've broken a few things in the particle system. After I got the fading working I decided that I was processing too much data; after all each block of 4...

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