The practical upshot of this is that the current dev team was FAR too big for a pre-production title; when we were in pre-production before the team consisted of 5 coders, 2 concept artists, producer, lead artist and 3 modelers, 1 audio support and a designer. The ramp up to production saw the team rise to 2 concept artist, 15 coders, 4 designers, 2 lead coders, 10 artists, 2 audio guys and a producer; bit of a size difference there.
So the team had to be scaled back with most of the work being shifted to the smaller London branch of the studio; this means that the team has been mostly pushed into new projects; both signed and unsigned/nearing signing.
I'm one of those people and as such it's byebye to PS3 dev and hello to Wii dev!
This comes as an intresting change of pace because for the past 9 months I've been used to the XB360 and PS3 hardware, now it's stepping back down to the Wii which is, of course, no where near the same power wise.
It goes without saying that I can't say WHAT the project is, beyond it being a Wii game, but I'm both looking forward to working on it because it's a new platform and cursing it because it looks like the evil which is Codewarrior is about to reenter my life [sad]
I'm giving serious thought to finding a way to make VS act at least as an editor for it, because CW drove me up the fracking wall when I used it on Play 6 with the PS2.
So, intresting times ahead.. the project is due to last a year, although if my current luck holds I'll be off it in around 10months or so *chuckles*