Change of project....

posted in Not dead...
Published April 22, 2009
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So, having hit our green light date and the presentations going well things are still rumbling on for the Project Which Can Not Be Named; however as the release date is now 2010 the game is heading back into pre-production in order to work on somethings as/when it signed.

The practical upshot of this is that the current dev team was FAR too big for a pre-production title; when we were in pre-production before the team consisted of 5 coders, 2 concept artists, producer, lead artist and 3 modelers, 1 audio support and a designer. The ramp up to production saw the team rise to 2 concept artist, 15 coders, 4 designers, 2 lead coders, 10 artists, 2 audio guys and a producer; bit of a size difference there.

So the team had to be scaled back with most of the work being shifted to the smaller London branch of the studio; this means that the team has been mostly pushed into new projects; both signed and unsigned/nearing signing.

I'm one of those people and as such it's byebye to PS3 dev and hello to Wii dev!

This comes as an intresting change of pace because for the past 9 months I've been used to the XB360 and PS3 hardware, now it's stepping back down to the Wii which is, of course, no where near the same power wise.

It goes without saying that I can't say WHAT the project is, beyond it being a Wii game, but I'm both looking forward to working on it because it's a new platform and cursing it because it looks like the evil which is Codewarrior is about to reenter my life [sad]

I'm giving serious thought to finding a way to make VS act at least as an editor for it, because CW drove me up the fracking wall when I used it on Play 6 with the PS2.

So, intresting times ahead.. the project is due to last a year, although if my current luck holds I'll be off it in around 10months or so *chuckles*
Previous Entry *thump*
Next Entry A Clean Start...?
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Evil Steve
Quote:Original post by phantom
I'm giving serious thought to finding a way to make VS act at least as an editor for it, because CW drove me up the fracking wall when I used it on Play 6 with the PS2.
CodeWarrior for Wii is much more stable / less buggy than the DS version (Which I presume is >= the PS2 version). It still drives me insane and it's totally shit at generating optimal code (DS and Wii), leading a lot of developers to write chunks of code in assembly [sad]
April 23, 2009 04:38 AM
_the_phantom_
Well, that's something.. my one hope is they have made intellisense work.. if that's working then I might be able to live with it...
April 23, 2009 06:02 AM
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