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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Working late past midnight...



Enterprise Game Design - week 1 update

Posted by capn_midnight, 10 September 2008 · 60 views

Got some work done. I've deleted the empty sections without renumbering the sections, so don't get confused when it jumps from section 4 to section 8.

1 Introduction
1.1 Purpose
This is a general software design for character-oriented, story-driven games, as distinctive from sports games, puzzle games, etc. The resulting game framework will be suitable for...


Story-Driven Game Framework: an Enterprise Approach

Posted by capn_midnight, 02 September 2008 · 32 views

I've been talking with a couple of guys here at work about game development. We're all avid gamers across all different types of games (i.e. electronic, board, pen-and-paper), and we are all fairly successful enterprise software developers. So, I'm trying to take the results of our discussions and formulate them into a general software design for character...


Dirty Laundry

Posted by capn_midnight, 10 May 2008 · 39 views

Okay folks, this is called "Exposing my dirty laundry, with the hopes that I will be shamed into making progress".

Exposing My Dirty Laundry

I have about a metric ton open software projects right now. These are in no particular order, other than "As I see them while browsing through my project folder".

Fishtank: a simulation of a fishtank, meant to be a...


Grad School Bid, 2.0

Posted by capn_midnight, 19 February 2008 · 41 views

Okay folks, I've got the bug again for wanting to go to grad school. I was kind of disheartened by the lack of response from my last go-around with grad school applications, so I'm going to need a lot of moral support this time around.

I'm looking to do Computer Science with studying graphics in some way. I have a lot of ideas involving optical illusions...


Metal

Posted by capn_midnight, 02 January 2008 · 58 views

So, I'm driving in my Fiji Blue 2008 Honda Civic Si to work at the Conservatory for Bad-Assery one morning along this really sick-ass section of road that runs along a cliff face plummeting down into this deep ravine full of rocks and trees and shit like out of a movie like Lord of the Rings or something, when this giant, fire-breathing dragon comes...


IEEE Float Suck

Posted by capn_midnight, 11 August 2007 · 40 views

IEEE standard floating point numbers, at any bit depth, should not be used to define color spaces. Specifically, one should not use floats or doubles (henceforth collectively "floats") as color components when rendering High Dynamic Range Imagery (HDRI). Due to the nature of the representation of floats, they cannot be used to define uniform color...


LittleBugs, update 2

Posted by capn_midnight, 13 July 2007 · 29 views

Here is the XML Schema for the bug list:

<?xml version="1.0" encoding="utf-8" ?>
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns="http://www.seanmcbeth.com"
targetNamespace="http://www.seanmcbeth.com">

<xsd:element name="BugXML">
<xsd:complexType>
<xsd:sequence>
<xsd:element ref="UserList"...


LittleBugz update

Posted by capn_midnight, 27 June 2007 · 27 views

In starting this journal entry, I'm considering the scope of the LittleBugz project. This journal entry is then a brain storming session on my behalf. Over the course of the entry, I had changed my mind on the scope of the proejct, but I left the process of coming to that decision in the entry.

I'm thinking LittleBugz will support multiple modes...






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