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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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Announcing Psychologist.js, a RAD HTML5 VR framework

Posted by Sean T. McBeth, 24 October 2014 · 302 views
vr, virtual reality, oculus rift and 3 more...
Announcing Psychologist.js, a RAD HTML5 VR framework I've written a little bit about this project for a little while, and I've finally decided on a name.

Psychologist.js is a framework for rapidly prototyping virtual reality applications using standard HTML5 technologies. It keeps you sane while bending your mind.

You can view a demo of the framework in action here.

You can access the repository on Git...


HTML5 audio for games made easy

Posted by Sean T. McBeth, 20 October 2014 · 1,849 views
html5, javascript, audio
Audio in the browser is deceptively tetchy. It's easy to get a basic sound to play with the <audio> tag .<audio id="myAudioThinger" controls="controls" preload="auto" autoplay="true"> <source src="your-sound.mp3"></source> <source src="sound-in-alternative-format.ogg"></source> If you can read this,...


Why I turned down a great job offer.

Posted by Sean T. McBeth, 20 October 2014 · 294 views

I recently received a very generous job offer from a rather prestigious company. I didn't even apply, they contacted me through LinkedIn. To say that I was honored to even receive a cold-contact from such a company is an understatement. "Flabbergasted" is a much more appropriate term.

The salary was great. There was an additional cash bonus of approximat...


VR Lessons Learned So Far

Posted by Sean T. McBeth, 16 October 2014 · 2,147 views

This is a loosely organized list of things I've noticed while using and developing virtual reality applications for the smartphone-in-headset form factor. It is specific to my experience and may not reflect anyone else's personal preference, such that VR is apparently quite dependent on preference. But I think that steadfast rules of design are necessary...


WebRTC device syncing

Posted by Sean T. McBeth, 15 October 2014 · 210 views

https://www.seanmcbeth.com:8081/img/screenshot.png

WebGL VR

Big update today. When you use your PC in conjunction with your Smartphone, the two devices will communicate over your local network, rather than having to take a round trip through the game server. This reduces latency, so when you move your mouse, it updates in the display almost immediately.






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