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Working late past midnight...

Primrose - WebGL VR framework

Posted by Sean T. McBeth, 06 July 2015 - - - - - - · 183 views

In this video, I demonstrate using the Primrose text editor to live-edit the world around me.

Announcing Psychologist.js, a RAD HTML5 VR framework

Posted by Sean T. McBeth, 24 October 2014 - - - - - - · 513 views
vr, virtual reality, oculus rift and 3 more...
Announcing Psychologist.js, a RAD HTML5 VR framework I've written a little bit about this project for a little while, and I've finally decided on a name.

Psychologist.js is a framework for rapidly prototyping virtual reality applications using standard HTML5 technologies. It keeps you sane while bending your mind.

You can view a demo of the framework in action here.

You can access the repository on Git...

HTML5 audio for games made easy

Posted by Sean T. McBeth, 20 October 2014 - - - - - - · 2,169 views
html5, javascript, audio
Audio in the browser is deceptively tetchy. It's easy to get a basic sound to play with the <audio> tag .<audio id="myAudioThinger" controls="controls" preload="auto" autoplay="true"> <source src="your-sound.mp3"></source> <source src="sound-in-alternative-format.ogg"></source> If you can read this,...

Why I turned down a great job offer.

Posted by Sean T. McBeth, 20 October 2014 - - - - - - · 460 views

I recently received a very generous job offer from a rather prestigious company. I didn't even apply, they contacted me through LinkedIn. To say that I was honored to even receive a cold-contact from such a company is an understatement. "Flabbergasted" is a much more appropriate term.

The salary was great. There was an additional cash bonus of approximat...

VR Lessons Learned So Far

Posted by Sean T. McBeth, 16 October 2014 - - - - - - · 2,416 views

This is a loosely organized list of things I've noticed while using and developing virtual reality applications for the smartphone-in-headset form factor. It is specific to my experience and may not reflect anyone else's personal preference, such that VR is apparently quite dependent on preference. But I think that steadfast rules of design are necessary...

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