Hi guys, just a quick note to remind you that I'm still writing (very occasional) blog entries over at http://www.ebonyfortress.com/blog, and would love to see some of you posting comments.
Kylotan's Developer Journal
As much as I like GameDev.net, I find the journal system here to be underpowered - no tags, no categories, posts disappear from the front page if they're too old, poor support for inline formatting, etc. This has made me hesitate to spend time putting entries here, and the last one was eight months ago.
So in future, I will be posting on my own...
So in future, I will be posting on my own...
Hello GD Journal, it's been a while. Mostly because the journals are still exceedingly well separated from the rest of the site. I have no idea whose journals are worth reading - any suggestions?
At work, our development cycle is coming to a close and I have lots of reflections on the development process to share; but that will wait until after...
At work, our development cycle is coming to a close and I have lots of reflections on the development process to share; but that will wait until after...
For so long we've seen newbies come on these forums, and say something like "I have a great idea for a game - how do I get it made?" The slightly more optimistic, or dare I say mercenary, may actually ask how they sell it, but the underlying concept is the same, in that someone with no knowledge of how the industry works comes on here thinking...
Imagine you are a squirrel. You're at the foot of a large oak tree, contemplating climbing it to feast upon the acorny goodness that it offers. You start climbing up the trunk, and it provides a single obvious and reliable route up the tree. Eventually you reach branches, where you can choose the one that seems most appealing to you, perhaps holding...
It's funny when people appear to live in some parallel dimension where they don't have to contend with the details of real life. Take this quote from "Efficient C++ Programming" in 2002:
Quote:The language extension never became part of the language, but the optimization itself has become nearly universal. It is called the name return value...
Quote:The language extension never became part of the language, but the optimization itself has become nearly universal. It is called the name return value...
My short time in the games industry - 8 months or so - has been marked by inefficiency. I now have a good idea why games take so long and why so many projects are cancelled. Setting aside human error and egos, which are a major problem on the publisher side it seems, the development side is just plain inefficient, often because problems are solved in...
Compiling...
\Dev\GameProjects\FSProjects\FSLibs\ServerLogic\Source\Actor_ServerLogic.cpp(1435) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'double' (or there is no acceptable conversion)
D:\Dev\CoreLibs\Reflection\ReferenceMetaProperty.h(75) : see reference to class template instantiation...
\Dev\GameProjects\FSProjects\FSLibs\ServerLogic\Source\Actor_ServerLogic.cpp(1435) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'double' (or there is no acceptable conversion)
D:\Dev\CoreLibs\Reflection\ReferenceMetaProperty.h(75) : see reference to class template instantiation...
Recent Entries
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Still alive23 July 2009 -
This journal is moribund18 May 2009 -
AI in games01 September 2008 -
Here's an idea08 November 2007 -
Squirrel19 June 2007
Recent Comments
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This journal is moribundGaiiden - May 22 2009 05:17 PM -
This journal is moribundKylotan - May 20 2009 12:21 PM -
This journal is moribundStaffan E - May 19 2009 08:21 PM -
This journal is moribundKylotan - May 19 2009 12:17 PM -
This journal is moribundevolutional - May 18 2009 07:59 PM
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