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Good Enough?.... Never!



Back in the saddle again... I hope...

Posted by MARS_999, 03 June 2013 · 371 views

Well it's been so long that I been active that I forgot how much I missed coding...I have gone back to College to finish up my degree, have no idea why, maybe to get a piece of paper or a job who knows... Not going learn any new languages as I have had all the classes they offer for that, and I been doing this for a while now.I just don't have enough time...


Not much to say.....

Posted by MARS_999, 17 September 2012 · 679 views

Well I ordered this book

http://www.amazon.co...ils_o00_s00_i00

curious to see how good it is. Got it for the C++11 standards update.

Gfx card to a crap, so not much else to do until the RMA is here Thursday!! :(

Just built a new rig with a Core i7-3770K, 32GB RAM, Gigabyte GA-Z77X-UD3H MB, so far runs like a...


Coding again, but seems useless

Posted by MARS_999, 04 August 2012 · 160 views

Sigh every time I start a project to make a game, someone else has done it or already to market with the same game... In my mind I am thinking what is the use?

To really get somewhere you need a game that takes notice anymore something fresh, IMO to even be worth while or if anyone would even want to play it let alone buy it....

So I grind away, and just...


Sigh what a long time to be absent and stil not much has changed...

Posted by MARS_999, 01 January 2012 · 717 views

I been away from coding for awhile now and decided I miss it and need to get back into it. After looking around at some of the API's I was using, I noticed most are still at the same level or have maybe moved on one rev since I was coding last. I was a bit shocked by this as I figured a lot of new stuff would be out by now and I could jump back into it...


Hell Yeah

Posted by MARS_999, 01 July 2008 · 204 views

Well I finally made the jump to Cascading Shadowmaps, and wow, they look so much better than normal shadowmaps. Took about 2 days and now its up and running, using OpenGL with texture arrays with a FBO. Nice and fast.

Everything is coming along just great now. I am shooting for a Dec time frame for completing this first game. Been a long time in the...


OpenGL 3.0

Posted by MARS_999, 16 June 2008 · 183 views

Well Rob Barris, has hinted that Khronos is still working on OpenGL 3.0 and this is good news. I am just worried at Siggraph they are going to say "We are still working but its going to be a long time still." I hope not. I would be happy with GL2.1+ as long as they rolled Nvidias extensions into 2.2 or whatever they would call it for now.

I am trying...


Yawn

Posted by MARS_999, 20 May 2008 · 197 views

Well I decided to post a screenshot of my terrain engine for my RTS game I quit working on for now.

http://img397.images...39829186bh2.jpg

I have since taken some of the renderer from that and applied it to my new game idea that involves driving a hummer around and collecting coins and powerups, ect... I am close to having a simple...


About Dam Time

Posted by MARS_999, 10 February 2008 · 140 views

What a joke, its been WEEKS and I finally figured out my PHysX wheel problem. Getting support or help is a joke to. Either no one wants to help, or no one is using PhysX!

When the car would move fwd, or back, I would see the wheels shift fwd, or back depending on the direction you were moving. Finally by some stroke of luck, I found a...


No SUBJECT

Posted by MARS_999, 07 February 2008 · 169 views

Well I am sure glad that I went with PhysX for my physics lib. The SDK is nice to work with, and easy to setup. I have hit a wall with my car, the wheels move back on the car body when you move forward. I have no clue why, I have been at this for two weeks, and I am using SDK 2.7.3. Find help is like pulling teeth and I have no idea why, when PhysX has...


At last Physics is working!!

Posted by MARS_999, 01 January 2008 · 135 views

What a relief this has been to get PhysX up and running. I now have it working to where I can load my .3ds models and upload the mesh data to PhysX and collisions work ect... Now I need to find me a decent car model with no wheels or wheels that go with it, so I can have a car that looks real vs. a Frankenstein looking car that I am using now... :)

Now I...


Get me a BFG

Posted by MARS_999, 26 December 2007 · 167 views

I am going to kill my computer soon, I have had it with these physics libs that are SO Called user friendly. GOOD grief, all have crap for documentation, except PhysX. They all have their tutorials, but the things are setup for there scene management framework. I just want a 4 wheeled car and some objects with my terrain mesh. With PhysX I can't figure out...


Death to bugs!

Posted by MARS_999, 10 December 2007 · 128 views

Well I have had a lot of fun lately with coding. I just got newton up and running and its awesome to watch 1000 boxes fall down a hill side!! CPU from what I can tell is going nuts. Wonder if using the second core would help? New territory for me. So with the basic terrain collision in newton working time to add in the car model and get that working.

I...


Newton it is!

Posted by MARS_999, 06 December 2007 · 165 views

I decided to go with Newton physics lib. From what I can tell it's powerful and people seem to like it. The only complaint I have with all of these physics libs is NO one has written a book, so I can buy one to learn from. HINT HINT people! With the many physics libs out there seems like a good time to have some books around.

Anyway I have a...


No soup for you!!

Posted by MARS_999, 03 December 2007 · 117 views

Well I decided it was time to move from 32bit IBO to a 16bit IBO for my terrain rendering. I been putting this off as it was going to take a bit of work to switch over to it. I was hoping to see a FPS increase, but no.... Reason is I am texture/shader bound which increasing my vertex processing wouldn't help, but the positive is the memory requirement for...


Games, games, and more games!!!

Posted by MARS_999, 12 November 2007 · 113 views

Well I have a boat load of gaming to do and have done some quite a bit of gaming so far.

Rainbow 6 Vegas, Fear Perseus Mandate, Supreme Commander, Lost Planet, HL2 EP2, Portal. These I have played and won!!!

Now the games I need to finish

NWN2, NWN2 Exp, GOW, SupCom FA, Bioshock, Stalker, Black and White 2, Oblivion and Exp, COD4, Crysis, Solder of...


I'm back!! Yea!!!!!!

Posted by MARS_999, 05 November 2007 · 127 views

Well it's been at least 6months since I have coded crap, and all due to overtime at work. Good thing is I paid off my Jeep! :) Now back to coding and some gaming, with the onslaught of new games coming out, I am thinking sleeping will be NON existent. Crysis, UT3, SupCom expansion, GOW, NWN2 Expansion, and those are the new ones off the top of my...


Pissed off

Posted by MARS_999, 02 September 2007 · 108 views

I am sick of certain people's attitudes on gamedev as of lately. I start a topic to discuss pirating and the loss of PC games due to consoles seem to be taking over, and big dev houses that are considered PC game companies are moving their main platforms to consoles. So what happens it gets into a debate on the fucking semantics of stealing or...


Dying slowly...

Posted by MARS_999, 25 August 2007 · 112 views

I have been at work NON stop since June 27th, 2007!! And I have about 3-5 more weeks of this crap! So no coding to talk about.

The only thing I have worked on is, PBO. I have moved my texture loading code to stream the data into a PBO and upload that data to a texture object. As far as I can tell, its faster at loading my 100+megs of textures....


64bit Vista here I come

Posted by MARS_999, 13 July 2007 · 161 views

I have decided to move to 64bit Vista Ultimate. I called MS and they kindly allowed me to send them $30 and COA and I can get a new disc with the 64bit version on it. I decided that I wanted to run 64bit after seeing SupCom has issues in 32bit Vista and XP? when you run the largest maps and many many units. More and more games are going to hit this 4GB...


How to start my physics...

Posted by MARS_999, 06 July 2007 · 107 views

I am to tired lately to work on coding my physics for my car game. I get about 3hrs of sleep a night! :(

So I am wondering if anyone can point me in the right direction for simple car physics for movement, turning ect... This is my first game and I just need simple as long as it's fun and does the job.

I would be willing to get a book that has...






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