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Good Enough?.... Never!



Oh yea Physics time!!!

Posted by MARS_999, 26 June 2007 · 107 views

takingsometime I owe him a beer sometime, if I ever get to Austraila. Thanks a million for him helping me out with my 3rd person camera issues. Now that I have the camera done, my player object is moving correctly and collisions work like they should. Now I have to smooth things out a bit.

After that I am onto Physics for the car. Acceleration,...


About time

Posted by MARS_999, 08 June 2007 · 77 views

Well I finally got my car to move around the terrain using terrain following. What a relief. So now the only thing left to do is rotate the model to look realistic vs. just moving up and down to match the terrain height. After that is finished onto making the car move to some kind of physics system... Anyone have any ideas on what I can do to...


I HAVE NO SUBJECT, just babble

Posted by MARS_999, 14 May 2007 · 94 views

I see the new ATI card is out today. It's a power hog. The 2900XT is on par with the 8800GTS. Only thing that I see that would be nice to try out is the 2900XT has a tessellator unit on it along with the GS. So I would like to play with that feature. Hopefully Nvidia will add this soon also. I wouldn't expect to see if until G90... :( What...


Again time slips past me....

Posted by MARS_999, 11 May 2007 · 79 views

Been a few weeks now since I last posted, and good reason. I am a Pack Mule, A.K.A. Beast of Burden in most people's eyes I guess. I been working O.T. at work, my dad needs help with his business, and then my GF wants attention, and a friend of mine has had numerous issues with his P.O.S PC and so we built him one, so coding gets almost impossible to...


I hate work!!!!!!!!!

Posted by MARS_999, 23 April 2007 · 101 views

I really hate work, overtime kills coding. I have no days off til next Wednesday. I will have worked 15 days in a row. Ugh. So I hope to code at least an hour a day to keep on track. Anyone know of a good site to look at game models you can purchase, models like cars and vegetation?

I see ATI held their R600 release in Tunisia today. Anyone here...


Yippy skippy

Posted by MARS_999, 17 April 2007 · 96 views

I just bought a Logitech rumble pad, so I can add in gamepad support in my game. That went over like butter. So now the only thing left to do is setup the control panel to accept user input for their controls they want to use. Then it's back to working on finishing up the gfx.

I have made a decision to switch the game from a RTS to a completely...


More fun

Posted by MARS_999, 11 April 2007 · 59 views

Well the GuiChan is working out great. Only issue is with fullscreen to windowed mode. I am thinking this is an SDL issue, the dev for GUIchan said he is seeing it to now that I have pointed it out and he said it's not GUIchan's fault. Oh well I only need windowed for debug, and who plays games in windowed mode anyway? I left the check box for now,...


GUI nightmare

Posted by MARS_999, 05 April 2007 · 98 views

Well I am working on GUI stuff with GUIChan and like it so far, but I hate using someone else's libs or code since I have to learn what they are doing so I can figure out what's wrong or if the problem is my fault. Soooo time consuming. I have been for the last two days working on this issue with having my texture as a background be fullscreen...


Oh the pain of being burnt out... :(

Posted by MARS_999, 16 March 2007 · 60 views

I finally did some coding for the first time in a LONG time a few months probably. I am moving to SDL from win32, as I am also looking at wxWidgets for my mapeditor. I have Vista and the problem is the free .net 2005 compiler doesn't support MFC and MS doesn't have the new compiler out yet. So I have no interest in paying for 2005 when 2007 or whatever they...


Ugh, coding just can't get back into it...

Posted by MARS_999, 15 February 2007 · 67 views

I have no idea why, but for some reason I just can't get back into coding anything right now... Been this way for about a month or two. :( Has anyone else been to this point? If so what did you do to get past it.

Part of me has just lost all desire to finish my RTS since SupCom is now coming out. So now I sit here not sure what I want to make for a game....


It's alive

Posted by MARS_999, 01 February 2007 · 73 views

Well my computer parts showed up today and all is fine so far in Vista land with my new Intel Core Duo 2 E6600, 8800GTS, 2GB, 2x 74GB Raptors 16MB, onboard Audio, Reason for onboard audio seems like Vista/Creative aren't 100% and wanted to see if Creative will move to PCI-e soon. CES 2k7 they showed off a PCI-e 1x soundcard. Well its time now to...


What to do

Posted by MARS_999, 24 January 2007 · 99 views

I am going to build a new desktop, and will be Intel based. I am torn between getting a quad core or the 2.4Ghz Core Duo 2 chip. I lean towards quad since more and more games are now coming out that will use a quad core. And those games I was planning on playing already. I am also going to get Vista and I hear quad core will run Vista better also. Just...


Desktop is gone!!

Posted by MARS_999, 16 January 2007 · 67 views

Well I sold my desktop. No more 8800GTX! :( So for now laptop is going to get me by until I put together a new quad core system with vista. I hope Nvidia moves their 8800GTX to 80nm and the Quad Core Qx6600 2.4Ghz Intel chip drops to about $550 or so. After reading Chris Taylor say SupCom is designed for quad cores, I decided to build a quad vs. a dual...


Progress has been made

Posted by MARS_999, 04 January 2007 · 77 views

Well I been on vacation since Dec 17th! And have gotten a lot of work done on the engine. Moved my model code to VBO's from VA and got a nice FPS jump. I cleaned up a lot of old code, fixed numerous bugs, implemented a simple particle engine for now and that uses VBO also, added culling for my models to go along with my terrain culling I was...


Any ideas or heads up on a particle engine?

Posted by MARS_999, 23 December 2006 · 76 views

Well I hope to start coding a particle engine soon in the next few days... I am going to use GLSL and Point Sprites and make a generic class that one can derive new particle types for what one needs. E.g. smoke, fog, fire. So my question is does this sound like a good plan? Am I heading in the right direction? I would like some feed back from...


Shadows done? Check

Posted by MARS_999, 20 December 2006 · 80 views

Oh it tastes so sweet to have them done finally and now I can move onto my particle engine. :) They actually look quite decent for a large outdoor area.

What do you all think of using a particle engine to make fog? I don't like the way the fog I have now looks due to you can tell it's a wall due to it cuts through the terrain. So I figure with a...


Updated fog

Posted by MARS_999, 29 November 2006 · 95 views

Well I updated my fog and I now allow for a more smooth transition from fading into view to out of view. Let me know what you guys think. Be nice. :)




Clouds!

Posted by MARS_999, 27 November 2006 · 79 views

I finally have some decent animated clouds in my engine now. The only thing left to do is calculate normals for the skydome. I looked around the net and didn't find much on that, so I am guessing it shouldn't be any different than calculating for a terrain mesh? Just get the neighboring vertices coordinates and calculate the normals with cross()...


Time for some noise

Posted by MARS_999, 20 November 2006 · 86 views

Well I am getting ready to implement noise in my engine so I can render clouds. I have been looking for info on it and can't seem to get any good tutorial sites. I have been thinking about buying Texturing & Modeling: A Procedural Approach, Third Edition. Just wondering if anyone else here has it or has heard anything about it. I am mainly looking for...


Time for some noise

Posted by MARS_999, 20 November 2006 · 71 views

Well I am getting ready to implement noise in my engine so I can render clouds. I have been looking for info on it and can't seem to get any good tutorial sites. I have been thinking about buying Texturing & Modeling: A Procedural Approach, Third Edition. Just wondering if anyone else here has it or has heard anything about it. I am mainly looking for...






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