Thanks jyk for the help on the culling space mess up!
Fixed a bug that I had with my monitor going to screensave while the game was playing if I let it sit for a few mins. Moved most of the game setup data into a file so you can change various items in the engine without compiling each time you make a change. This also leads to a startup utility which will save the data you want set.
All in all I feel good about the progress and feel like the graphics portion of the game is coming to an end soon, and will be moving onto path finding, AI, Physics, ect...
What is everyones thoughts on using the second core to calculate particle effects? I have never done any multi-threaded programming...