About Dam Time

Published February 11, 2008
Advertisement
What a joke, its been WEEKS and I finally figured out my PHysX wheel problem. Getting support or help is a joke to. Either no one wants to help, or no one is using PhysX!

When the car would move fwd, or back, I would see the wheels shift fwd, or back depending on the direction you were moving. Finally by some stroke of luck, I found a function that I had not called, and never seen it in ANY tutorial that deals with wheels. I can't remember it off the top of my head, but had to do with timing. Now they stay in place.

Now the next issue, I need to get the Normals for my .3ds files figured out, I thought they were fixed, but after seeing the normals being drawn as lines and noticing the missing ones from the box's bottom, and the lighting for the normal mapped textures, I rolled my eyes at another bug to fix, more wasted time... I think it has to do with shared vertices. The bottom half is missing some normals, but the rest of the box is fine.

Later
Previous Entry No SUBJECT
Next Entry Yawn
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement