Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!

Journal of Aardvajk

Home made arms

Posted by Aardvajk, 02 August 2015 · 0 views

So the problem with those wonderful detailed arms from MakeHuman is that they are impossible to rig using Charm, since it is designed as a low-polygon editor and hasn't (yet) got any support for fancy weight painting. Gave up and made a set of my own deliberately basic arms, so I can at least start working on the actual programming side of working with th...

Wavefront OBJ imports

Posted by Aardvajk, 28 July 2015 · 0 views

Just a quick post to say that, as I'm completely fed up with trying to make a model of a hand myself, I've finally gotten around to adding an OBJ importer to Charm so I can chop bits off a MakeHuman model instead http://public.gamedev5.net//public/style_emoticons/default/smile.png

I used this excellent OBJ parsing library to do the actual file read...

Grapple Game - progress update

Posted by Aardvajk, 24 July 2015 · 0 views

Making some progress on the grappling game, as this poor quality video hopefully shows. You can run around, jump and use the grapple to pull yourself to any point in the level.

Excuse the disembodied arms. Just checking my skeletal animation stuff is working okay, before I attach them t...

Cube Shadow Mapping

Posted by Aardvajk, 05 July 2015 · 0 views

Managed to get cube shadow mapping working today. I'm not completely happy with the result but it was certainly easy enough to set up in the end, once I figured my way around the inevitable issues and artifacts. I'm using a 1024x1024 cube map in the screenshot above, but it looks kind of acceptable with a 512x512, even without PCF, although I do intend...

New Project

Posted by Aardvajk, 03 July 2015 · 0 views

Just a quick entry to say that the scripting engine is on hold while I start a new game project. Just been playing around getting normal mapping and specular lighting working with a single omnidirectional point light.

The basic idea is a bit like the Grappling Hook game floating around the web, or the bat-cable in the Batman games, except you can atta...

August 2015 »

23 4 5678

Recent Entries

Recent Comments

Recent Entries

Recent Comments