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Journal of Aardvajk

Edge Grabbing

Posted by Aardvajk, 21 November 2015 · 0 views


Got the start of edge grabbing working now. You have to hold down left mouse while jumping or falling to enter the grabbing state, then the system will attach the character to an edge when it is close enough, locking him into the correct position and orientation.

Next up I'm going to tackle shimmying along the edg...

Improving the player model (now with face colours! :))

Posted by Aardvajk, 31 October 2015 · 0 views

Just a quick post to show I'm still alive and that my game is not yet dead. Work has been pretty busy and the clocks changing in the UK has completely thrown off my body clock (what was 4pm is now 3pm) so not got a lot of hobby stuff done lately.

I've been making some slow improvements and changes to the player model, trying to give it a bit more charact...

Edge Walking (and an amusing bug)

Posted by Aardvajk, 11 October 2015 · 0 views


Was working on improving the shapes for the ragdoll to make them a better fit to the model over the last few days. Made a bit of a mistake with the size of a head sphere, which produced this wonderful out-take I share for your viewing pleassure:

Hope that made you giggle as much as it did me http://pu...

Ragdoll - It begins... (with two edits and new vids since posting)

Posted by Aardvajk, 03 October 2015 · 0 views

Following my last, rather angry, post about trying to get the Bullet constraints to work, I took a step back and breathed deeply for a while, then figured out where I was going wrong.

In short, you have to provide two transforms to each constraint, but in 99% of cases (all of mine in the ragdoll sense) these are just the local equivalents of the same...

Rag Doll progress

Posted by Aardvajk, 23 September 2015 · 0 views

This is without doubt the most fiddly bloody thing I've ever tried to do, but we are making some slow progress. Generating a rag doll from the mesh skeleton.

I do not understand the transforms I have to pass to Bullet when creating the constraints. They make absolutely no sense to me, so I'm reduced to just fiddling around, t...

November 2015 »

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