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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Journal of Aardvajk



3D Modeller Progress

Posted by Aardvajk, 17 April 2013 · 272 views

3D Modeller Progress Just a quick update on Charm, my 3D character modeller.I've implemented a vertex shader system to deform the model according to up to four vertex weights that is all working fine. You can assign a colour to each bone and the screenshot shows the model coloured based on its vertex weights. In animation mode, you can position the skeleton and set keyframes,...


3D Modeller Progress

Posted by Aardvajk, 24 March 2013 · 373 views

3D Modeller Progress So sure, I've not posted for a while but been very busy actually, just not felt the urge to put a journal up for some reason but reached a good milestone today on my pet project so thought I'd start to try to drum up a bit of interest.Charm (Character Modeller) is a Milkshape inspired low-polygon 3D model editor and animation package. Think Milkshape with...


Character Controller coping with slopes

Posted by Aardvajk, 01 January 2013 · 467 views

Character Controller coping with slopes Very happy with the latest bit of progress. I've got a system working now where a character moves smoothly up and down slopes without sliding.The controller tracks a floor face that it is currently 'on'. If no face is set, when the collision detection runs, if an object returns a separation vector with a Y value greater than a threshold, a ray is cast fro...


Character Controller development

Posted by Aardvajk, 30 December 2012 · 341 views

Character Controller development I wrote a miniature level editor and have got the basics of a capsule-based character controller working now. It correctly collides with the various objects as you move it around, including sliding and resolving the awkward cases where resolving a collision with one shape causes a collision with another.To address this, I do the collision detection and re...


Christmas Adventures with Gilbert, Johnson and Keerthi

Posted by Aardvajk, 25 December 2012 · 419 views

Christmas Adventures with Gilbert, Johnson and Keerthi Seem to be getting there slowly. It is tough making this numerically stable but making progress. Just got some issues left with an infinite loop on the flat faces but I'm hoping the simplex at the time is close enough to the optimum.Funny, would have expected the infinite loop to occur around the curves, not the flat features. Seems to be the other way ar...






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