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Journal of Aardvajk



3D Modeller Progress

Posted by Aardvajk, 17 April 2013 · 548 views

3D Modeller Progress Just a quick update on Charm, my 3D character modeller.I've implemented a vertex shader system to deform the model according to up to four vertex weights that is all working fine. You can assign a colour to each bone and the screenshot shows the model coloured based on its vertex weights. In animation mode, you can position the skeleton and set keyframes,...





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