Jump to content

  • Log In with Google      Sign In   
  • Create Account





- - - - -

I, Blob

Posted by Aardvajk, 20 August 2014 · 873 views

Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob.

Attached Image

Seems to add a pretty nice sense of the 3D-ness of the blob, which was a bit lost when I made the colour darker.

I'm doing a far more straightforward extrude of the blob than the insane approach I outlined in my last journal. Now I'm using the positions of the actual physics bodies that form the outer ring. I'm extruding these out around a defined centre point and scaling them down using a sine-modulated function to make it curve, and doing a similar scale towards a fixed z-width using a cosine. Blah blah. Hard to explain.

The result anyway is a better quality blob than before with a far less complex generation routine so its all good.







Trackbacks for this entry [ Trackback URL ]

There are no Trackbacks for this entry

July 2016 »

S M T W T F S
     12
3456789
10111213141516
17181920212223
24252627 28 2930
31      

Recent Entries

Recent Comments

Recent Entries

Recent Comments

PARTNERS