Jump to content

  • Log In with Google      Sign In   
  • Create Account

We need your help!

We need 7 developers from Canada and 18 more from Australia to help us complete a research survey.

Support our site by taking a quick sponsored survey and win a chance at a $50 Amazon gift card. Click here to get started!






I, Blob

Posted by Aardvajk, 20 August 2014 · 497 views

Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob.

Attached Image

Seems to add a pretty nice sense of the 3D-ness of the blob, which was a bit lost when I made the colour darker.

I'm doing a far more straightforward extrude of the blob than the insane approach I outlined in my last journal. Now I'm using the positions of the actual physics bodies that form the outer ring. I'm extruding these out around a defined centre point and scaling them down using a sine-modulated function to make it curve, and doing a similar scale towards a fixed z-width using a cosine. Blah blah. Hard to explain.

The result anyway is a better quality blob than before with a far less complex generation routine so its all good.




September 2015 »

S M T W T F S
   1 2345
6789101112
13141516171819
20212223242526
27282930   

Recent Entries

Recent Comments

Recent Entries

Recent Comments

PARTNERS