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The Mad World Of Me



More Hardware

Posted by Monder, 19 August 2006 · 223 views

I haven't really progressed much since my last post due to lack of time. However I have done some stuff. I've hooked up a composite video connector so I can display stuff on my TV, connected a SNES pad I got off eBay (decided I didn't need the ps/2 connector for a keyboard, I may add one at a later date) and my sample order arrived from...


Hardware

Posted by Monder, 21 July 2006 · 131 views

So I've decided to build my own console of a sort. Originally I was going to buy a Spartan-3E starter kit and do something with an FPGA however Xilinx won't sell me one due to EU regulations about hazardous materials in electronics. So I've gone and bought a Propeller chip instead. It's an 8-core chip that can run at 80 MHz which should be fun to...


D3D 10

Posted by Monder, 18 December 2005 · 87 views

Well the December 2005 update to the DX SDK came out a few days ago, and you're probably aware it came with a preview of D3D 10 which will run on Vista using the reference device (no actual hw is available yet unfortunately). D3D 10 is quite a big change from D3D 9, the entire API has been revamped. Here's an image of the pipeline in D3D 10 taken...


Ramblings on programming

Posted by Monder, 19 November 2005 · 68 views

Recently I've been thinking about visual programming languages, or rather how to get away from doing programming using just a load of plain text files.

Computers are all about abstraction, you can take a computer at look at it from many levels of abstraction, right now I'm typing in open office which is an abstraction, it allows you to concentrate on...


Hello

Posted by Monder, 06 October 2005 · 142 views

Well I haven't written anything in this journal for several months and seeing as I'm paying for GDNet+ I may as well start using it [grin].

I've just started doing computer science at Cambridge university (Fitzwilliam college) which has been good so far, though I've only had one day of lectures so I don't know how bad the workload is going to get...


Things that kick ass

Posted by Monder, 30 December 2004 · 47 views

Well I finally got round to seeing The Incredibles a few days ago and I thought it was a (dare I say it) incredible film. It's rather different from Pixar's previous work (think James Bond rather than finding Nemo) and my favourite Pixar film to date. Technically it's got some really nice stuff in it. Top notch animation and rendering with lots of very...


Things

Posted by Monder, 12 December 2004 · 51 views

Well the Full HL2 SDK came out just under two weeks ago so I've started doing the coding for the HL2 mod I'm working on Valandil which is comming on rather slowly mainly due to my unfamiliarity with the HL2 SDK codebase which could really do with some better documentation and commenting. Valve have supplied some basic documentation but it's in...


Long time, no update

Posted by Monder, 19 September 2004 · 66 views

Well it's been ages since I've written anything in here, mainly because I've had nothing to write about [smile] now I'm back at school I've got loads of work and less time to spend on other things. Anyways here's a nice screenshot of the editor for my 2D RPG engine (alluded to in my first journal post).



Still have a lot of work to do on it...






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