Perpetual Alpha

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TODO: New journal tagline
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223 entries
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Stephen R
August 11, 2009
Evangelising till I drop
Remember The Milk. Task list tool I've discovered relatively recently. Integrates beautifully with iGoogle and Gmail and a few other things that I don't use.

Also realizing how much I've missed C++, having spent so much time in C# in work and college.

Pretty short update this. I plan on going through…
1,197 views
Stephen R
August 08, 2009
Native code unit testing in VS
Decided that since I was setting this up for my project anyway I'd grab a few screenshots and walk through the process of setting up testing of native code with Visual Studios testing framework.

The working name of the game is Project Baltar. So, the solution I created has that name, and I had no ch…
1,770 views
Stephen R
August 06, 2009
Test Driven Development
Long time since I've posted. The short version of things is I'm still in college, soon to be finished, and want to do something about getting a job in games when that happens.

To that end I'm starting making a game. The design is firming up, beating it out at the moment. Technology wise DX9,C++,Boos…
1,226 views
Stephen R
July 08, 2008
Then again...
... I'm not sure if this whole marching cubes thing is the best way to go about things. I want a situation where the players avatar is standing on a 'platform', and can pull a piece of ground in front up them up to form a protective shield. Or raise the ground they are standing on to be able to jum…
1,291 views
Stephen R
July 06, 2008
It's hip to be square
So, I have had this idea bumming about for a while. Mostly involving using some of the really nice fluid simulation stuff here, especially the super-viscous fluids stuff to make some nice deformable terrain. And the game as of now should be some kind of platformer, so I think for the sake of making…
1,162 views
Stephen R
April 11, 2008
GA fun
Very long time without a post. In college now, doing computer science. Coming to the end of the second year of the course. Fun, fun, fun. But what I really want to talk about is my end of year project that me and a few guys got permission to do and are currently working away on. I'm really excited …
973 views
Stephen R
April 09, 2006
I couldn't possibly take anymore. I'm too full.


I have the tris being filled. I had a big problem with the edge calculation code that took me a while to figure out. I was using the bresenham line algo that I was using before to work out the edges of the tri. But it would locate more than one edge on each side of the tri on each scanline for line…
1,111 views
Stephen R
April 08, 2006
Triangles are my favourite.


And now I have triangles. Yay! This was very simply added, just an extension of the line drawing I had before, with a bit of processing stuff thrown on top. The real job now is filling the tris. I simply have never come across the algorithms for it, so I get to do some research now. I could probabl…
1,009 views
Stephen R
April 07, 2006
Mornin
Its been a long time since I've posted anything in this journal. Hadn't coded anything for ages for various reasons, but I've just started up a new project that I'm looking forward to. Its more of an educational exercise. I'm writing a software rasterizer. Just to get to grips with the real maths, …
1,010 views
Stephen R
January 02, 2006
I am Hung Over
And this is one of the few sites I visit with a black background, therefore you get to enjoy my pain. There is a story beind this hang over - one which every guy has probably gone through many times. It started with a girl and ended with a bar - the rest you can figure out for yourselves.

Primarilly…
1,105 views
Stephen R
September 16, 2005
Released and the future.
Nanodude has been finished off and put up on the GDS here. We aren't overjoyed about how it turned out, so we just tidied it up and decided to upload it on the GDS. We aren't even giving it a propper DeliberateGames release.

In the end we learned the following lesson, which we should have learned fr…
967 views
Stephen R
September 13, 2005
OMFG!
You'll never guess what I'm doing right now. Thats right I'm coding! Yes, I've finally broken out of that horrible place I call total and utter appathy. I'm finally getting the tweaks done to nanodude, but that is really beside the point, which is, that I'm coding again. Huzzah!
903 views
Stephen R
August 31, 2005
TGTBTU
The Good

I quit my job today - it was easier than I thought. My manager had taken me aside to congradulate me on how well I was working etc., etc. Which I followed with "On that note I'm quitting". I have to work one more week, bet hey...

The Bad

I'm missing the Iron Maiden / Marylin Manson concert t…
960 views
Stephen R
August 30, 2005
Day 1
School started today. Its the last year of school, at the end of which I sit my leaving cert and apply for college. I'm teetering between total appathy and seathing hatred of the whole system here. Bah, I'm sure many people here are in the same boat as me so there is no point in complaining, but it…
946 views
Stephen R
August 26, 2005
Linux
This post is being written on my brand spanking new Fedora Core installation. That is all.
860 views
Stephen R
August 17, 2005
Alchamahol
Here is what I learned today:

Alchohol == Good.
More Alchohol == Better.

Which is slightly different from what I was thought:

Alchohol == Evil.
More Alcholhol == Eternal Damnation in Hell.
1,036 views
Stephen R
August 14, 2005
The Untitled Post... ...of DOOM
Been messing around for the last few days, wasting time on GDNet. My post count is way too low, so I'm trying to fix that (which makes this a "crap post" I think).

I want to get Nanodude finished, so I'm probably just going to plough through it tommorrow. Its starting to feel like one of those big p…
694 views
Stephen R
August 10, 2005
Okay, so I lied.
I don't have a version of nanodude to release yet because, well, I haven't touched code in a few days. One of those periodic "Is coding for me? But there are so many interresting things you can do, and you code?" phases. They are fun enough - I usually just go around doing other things for a while …
870 views
Stephen R
August 05, 2005
Bleh
I sorted out the normal stuff, so the terrain now looks nice and smooth. I was out and about most of today so I didn't get that much coding time.

And I have to get up at 6 in the morning tomorrow because my boss hurt her back. God, I hate mornings.
794 views
Stephen R
August 04, 2005
Screeny time in TinyTown
I didn't get what I wanted done done last night, but I got it done this morning instead. I got stuck on a few small annoying bugs last night. So all I had in the end was a plain grid showing. Here's what I have now.



Today I added heights from an image, diffuse lighting, and a texture splashed over t…
807 views
Stephen R
August 03, 2005
Faster than a speeding bullet.
3D Game Engine Architecture arrived today from Amazon. Really wasn't expecting it for at least another week, but hey, I'm not complaining. It looks quite complicated, at least from my point of view, but I intend to work my way through it reading up on anything that goes over my head. Have to finish…
817 views
Stephen R
August 02, 2005
Sweet
This DXUT sample framework is quite nifty. You get set up with a testbed in no time whatsoever. The GUI stuff is really nice too in its simplicity.

I think I'm going to write a small terrain demo in it. Simple heightmap based stuff with a single dirt texture thrown over the whole thing. It'll be ugl…
858 views
Stephen R
August 01, 2005
Okay then.
Well that didn't take as long as I'd thought it would. I said I'd have the engine finished by wednesday and it is now finished. I have a simple app loading an image and displaying it where your mouse is, rendering text, playing music in the background and asking at run time if you want to use DX or…
850 views
Stephen R
August 01, 2005
Finishing up
I managed to get most of what I wanted in the engine in today, and the rest should be done tonight. I have the texture loading/rendering in, the font loading/rendering and the keyboard event system. I wrote the DLLs for both OpenGL and D3D so both are fully functional. There is a slight difference …
777 views
Stephen R
July 31, 2005
Toy engine
I've been messing around with a little toy engine which I'm going to finish up by wednesday. Its just to through around various techniques and designs to get a feel for how an engine should be put together. At the moment I have it creating a window, initializing a graphics API (the API is stored in…
864 views
Stephen R
July 30, 2005
Sounds 'n' stuff
So I have all the sounds in the game now, which means that the list of things to do is getting very short. I have two things left for tonight - score screen in between levels, and a slight rework of how the menus look. Neither will take me very long, so I'll have plenty of time to be unproductive o…
756 views
Stephen R
July 29, 2005
Impulse buying = Instant joy
Last night I ordered 3d Engine Architecture from amazon, so that should arrive in a week or two. All the reviews of it were quite glowing, especailly the staff review here. Its about time I get started on 3d. I've been using 3d APIs to make 2d games for a while now, so I know how they work, but I'v…
765 views
Stephen R
July 28, 2005
Tackle those tasks.
Nanodude is progressing very well. I added all the menus and the high score board. I'm not going to put in an instructions screen, there is simply too much to describe. Instead I'm going to make a pdf instructions file, and put it in the start menu folder along with the shortcut to the game itself.…
797 views
Stephen R
July 27, 2005
An Ode to FMOD
I decided to get the sound and music up and running today, since neither are very hard in this game - a central resevoire of sound effects to be played by index, and only one music stream at a time. I've used FMOD before in the past, but I'd forgotten how amazingly nice it was. Yup, FMOD rocks.

So h…
897 views
Stephen R
July 26, 2005
Nanodude update
I haven't done much work on nanodude for the last few days, but I got a lot done today. I added the last three bad guys. There is now a hell of a lot of variety and sometimes the screen is flooded with particles and bad guys and bullets. Perrrfect.

Since I had all the game logic in, and very little …
805 views
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