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Perpetual Alpha

Evangelising till I drop

Posted by Stephen R, 11 August 2009 - - - - - - · 284 views

Remember The Milk. Task list tool I've discovered relatively recently. Integrates beautifully with iGoogle and Gmail and a few other things that I don't use.

Also realizing how much I've missed C++, having spent so much time in C# in work and college.

Pretty short update this. I plan on going through the various abstraction layers I've had to make to...

Native code unit testing in VS

Posted by Stephen R, 08 August 2009 - - - - - - · 202 views

Decided that since I was setting this up for my project anyway I'd grab a few screenshots and walk through the process of setting up testing of native code with Visual Studios testing framework.

The working name of the game is Project Baltar. So, the solution I created has that name, and I had no choice but to name the engine Gaius. No choice at all...

Test Driven Development

Posted by Stephen R, 06 August 2009 - - - - - - · 279 views

Long time since I've posted. The short version of things is I'm still in college, soon to be finished, and want to do something about getting a job in games when that happens.

To that end I'm starting making a game. The design is firming up, beating it out at the moment. Technology wise DX9,C++,Boost,FMOD are some of my choices so far, but that's not...

Then again...

Posted by Stephen R, 08 July 2008 - - - - - - · 195 views

... I'm not sure if this whole marching cubes thing is the best way to go about things. I want a situation where the players avatar is standing on a 'platform', and can pull a piece of ground in front up them up to form a protective shield. Or raise the ground they are standing on to be able to jump to a higher ledge, or lower the ground etc......

It's hip to be square

Posted by Stephen R, 06 July 2008 - - - - - - · 161 views

So, I have had this idea bumming about for a while. Mostly involving using some of the really nice fluid simulation stuff here, especially the super-viscous fluids stuff to make some nice deformable terrain. And the game as of now should be some kind of platformer, so I think for the sake of making things easy I'm going to tie everything down to a 2d...

GA fun

Posted by Stephen R, 11 April 2008 - - - - - - · 159 views

Very long time without a post. In college now, doing computer science. Coming to the end of the second year of the course. Fun, fun, fun. But what I really want to talk about is my end of year project that me and a few guys got permission to do and are currently working away on. I'm really excited about this, it's working out much better than I'd...

I couldn't possibly take anymore. I'm too full.

Posted by Stephen R, 09 April 2006 - - - - - - · 180 views

I have the tris being filled. I had a big problem with the edge calculation code that took me a while to figure out. I was using the bresenham line algo that I was using before to work out the edges of the tri. But it would locate more than one edge on each side of the tri on each scanline for lines of certain slopes. It took me a while to...

Triangles are my favourite.

Posted by Stephen R, 08 April 2006 - - - - - - · 195 views

And now I have triangles. Yay! This was very simply added, just an extension of the line drawing I had before, with a bit of processing stuff thrown on top. The real job now is filling the tris. I simply have never come across the algorithms for it, so I get to do some research now. I could probably work it out, but I want to do it somewhat...

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