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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Promit's Ventspace

BioReplicant Crowd Simulation

Posted by Promit, 19 August 2010 · 300 views

Been burning the oil on this for a couple weeks. What do you think?
YouTube link
Vimeo link (looks nicer)

Also can't help but notice that YouTube HD's encode quality is awful.

NHibernate Is Pretty Cool

Posted by Promit, 22 July 2010 · 259 views

HIt Ventspace to read my latest rants.
My last tech post was heavily negative, so today I'm going to try and be more positive. I've been working with a library called NHibernate, which is itself a port of a Java library called Hibernate. These are very mature, long-standing object relational mapping systems that I've started exploring lately.

Let's recap....

Windows Installer is Terrible

Posted by Promit, 15 July 2010 · 535 views

As usual, this was copied from Ventspace.
I find Windows Installer to be truly baffling. It's as close to the heart of Windows as any developer tool gets. It is technology which literally every single Windows user interacts with, frequently. I believe practically every single team at Microsoft works with it, and that even major applications like Office,...

Selling Middleware

Posted by Promit, 05 March 2010 · 354 views

So a few days ago, we published a video demo of our BioReplicant technology. In particular, we published it without saying much. No explanation of how it works, what problems it solves, or how it could be used. That was a very important and carefully calculated decision. I felt it was critical that people be allowed to see our technology without any tinting...

BioReplicant Keeps Walking

Posted by Promit, 03 March 2010 · 192 views

Click for High Def video.

This is what we've been working on for the last several months at AR Labs.
Forget falls.
Forget tackles.
BioReplicant keeps walking.
info@actionreactionlabs.com for more information.
BioReplicants is a completely reactive procedural animation system for use in video games. No key framing, motion...

How to Serialize Interfaces in .NET

Posted by Promit, 23 February 2010 · 160 views

Late copy from Ventspace.
I'm working on some final touches for SlimTune's next version, and one of them involves persisting the launcher settings between application runs. Launching is handled by an interface ILauncher, which can be set to any number of things via a reflected list of inherited types. A PropertyGrid is used to configure the...

ClickOnce Support in SlimDX

Posted by Promit, 21 February 2010 · 335 views

Man, it's been a long time since I wrote about SlimDX. We've released the February 2010 version, so go ahead and grab that if you're so inclined. This version is mostly bug fixes, for both us and Microsoft. DirectX 11 should be much more usable, although we're still working towards stronger D2D and DWrite implementations. In the meantime, I wanted to...

Wanted: Socket 939 motherboard

Posted by Promit, 17 February 2010 · 124 views

I'm looking for a s939 (AMD) motherboard to put together a mini server system for pretty much all my work (SlimDX, SlimTune, AR Labs). I have all the other pieces, it's just the mobo I'm missing. If someone is willing to send me an old but working one -- preferably micro ATX -- they're not using, that would be amazing. I will pay shipping.

I don't...

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