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Once a Bird



Get In The Ring - Part 2

Posted by Demosthenes, 17 August 2015 · 350 views

Hey,

I'm now into week 3 of Get In The Ring's development. A friend told me the camera was a bit jerky and pointed me to this excellent article that covers anything and everything about cameras in side-scrollers. For now I've adopted the camera smoothing approach where the camera chases the player position instead of always being centered on it. It help...


Get In The Ring

Posted by Demosthenes, 12 August 2015 · 264 views

Get In The Ring is our new game, currently in the second week of development. It's a top-down brawler inspired by the combat system in the latest Batman games, coupled with the constant upgrade progression systems of games like You Must Build A Boat. It's being developed in Unity, here's the first gameplay GIF:

http://i.giphy.com/3oEduTldUUEJPBkOru.gif...


Suit Suit Go is out now for iOS and Android!

Posted by Demosthenes, 28 July 2015 · 756 views

Just realized now I didn't even talk about this game here before.

Suit Suit go is a puzzle/card game where you upgrade cards by making sequences. It was developed with Unity. It's free and our first game to be ad-supported. Please give it a try!

iOS:
https://itunes.apple.com/us/app/suit-suit-go/id1011220863?l=pt&ls=1&mt=8

Android:
https://play...


Twitchy Thrones is out now for Android!

Posted by Demosthenes, 07 January 2015 · 668 views

Twitchy Thrones is out now for Android! And also iPad.

Google Play link: https://play.google.com/store/apps/details?id=com.onceabird.twitchythrones

App Store link: https://itunes.apple.com/us/app/twitchy-thrones/id898649182?mt=8




Reducing Unity game file size

Posted by Demosthenes, 11 December 2014 · 16,781 views

Hello,

I've been busy porting Twitchy Thrones to Unity. The game was originally programmed in Objective-C, using XCode and the Cocos2D framework. Cocos2D is a great framework but if you want to publish your game for iPhone, Android and PC you have to use C++ and Cocos2D-X. Setting up Cocos2D-X isn't trivial and using C++, of course, implies losing comfor...






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