Developing a phone game...
We got the phone from the DreamBuildPlayContest, it's a spiffy Lumia 900. The interface and screen is quite nice, shame about the apps.
Graveyard Shift is on a temporary hiatus as I'm developing a phone game by myself. The game is being developed in XNA, it's almost complete and running on the Lumia. I'm going to start porting it to Objective-C soon as the plan is to release it first to iPhone and then to Windows Phone and Android.
About the game itself I can't say much because it's a simple and easily duplicable concept. What I can say is that it's an original puzzle game and I never saw anything quite like it.