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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Every Semicolon



Volumetric Objects in Unity

Posted by Matt Carr, 29 June 2012 · 722 views
and 1 more...
For something a little different than just posting hours of video of me making an unnamed game, I thought it would be good to write something and talk about something different here for a change Posted Image.

First, I recently left my lead programming job to start doing indie development...


Every Semicolon: Parts 13 to 18

Posted by Matt Carr, 16 June 2012 · 268 views

It's been a while since I've done a post here in the journal. I didn't want to do a post per episode, but since there's been 6 episodes since my last post I thought I should do the update. I think that's all I'll write because well... there's...


Every Semicolon: Parts 11 and 12

Posted by Matt Carr, 24 April 2012 · 562 views

I've done another couple of episodes focusing first on getting the first iteration of the Dwarf model into the game and then creating a component copying editor window using reflection. I wrote up some thoughts on my experience doing these videos a little while ago and never posted them. I'll most likely update that and post it in the near future....


Every Semicolon: Parts 9 and 10

Posted by Matt Carr, 11 April 2012 · 373 views

Keen to get some of the new artwork in and working, I've done another couple of episodes of Every Semicolon. One of these days we're going to need to name this game...

Part 9:


(I recommend watching in fullscreen 1080P....


Every Semicolon: Part 6, 7 and 8

Posted by Matt Carr, 10 April 2012 · 288 views

I decided to hold off on posting about episodes 6 and 7 (which have been online for around a month) until I'd done episode 8 and was ready to continue rolling along with this game. After episode 7 I knew it would be a while before I had the time to do so since the project at my day job was entering the final ultra-crunch stage. Now that's over with...






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