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Every Semicolon

The Bridge

Posted by Matt Carr, 14 September 2010 - - - - - - · 533 views

Stopped working on my engine because of time constraints (next point)
Worked at The Creative Assembly for a year on Xbox 360/PS3/PC game Stormrise and briefly on their next title
Moved to a programming job at a company making 3D 'serious games' training sims (still there)
Started a business to develop indie games on the side called South...

diarB dna kroW enignE

Posted by Matt Carr, 26 August 2008 - - - - - - · 331 views

This entry: Entity Component System for my engine, Braid and stolen ideas (!!! :) ).

But first, I've got my first (well... second, but first that I'll be sticking with) job at a game dev. It's pretty much as entry level as you can get, but that's fine since there hasn't been any other jobs locally all year for me to go for. I might talk about it a bit more...

Slow development

Posted by Matt Carr, 10 August 2008 - - - - - - · 350 views

I'll be talking in this entry about my engine progress, changing game plans, some thoughts on potential XNA development and thoughts on making a game using Exult Studio.

ES Engine Development

I realised it has been a while since my last journal entry so I thought I could use it as a way of getting myself back into a good attitude for...

Engine work

Posted by Matt Carr, 22 June 2008 - - - - - - · 209 views

Since my last entry my focus has been on my engine more than any RTS gameplay aspects. I did get level editing/painting stuff working and generating pathfinding information from the terrain done, but I'll talk about that more later when I get back to it.

The main reason I've avoided working on RTS stuff and also haven't posted an Outworlder post...

Some info on my new game project

Posted by Matt Carr, 16 May 2008 - - - - - - · 268 views


I thought I'd provide a bit of information on the game I'm currently starting because I'll be updating the journal often to talk about what I'm doing, what I've done and how I did it, and anyone that's interested in seeing how this project goes will know a bit about what to expect.

I was going to post an...

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