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Every Semicolon: Part 6, 7 and 8

Posted by Matt Carr, 10 April 2012 · 394 views

I decided to hold off on posting about episodes 6 and 7 (which have been online for around a month) until I'd done episode 8 and was ready to continue rolling along with this game. After episode 7 I knew it would be a while before I had the time to do so since the project at my day job was entering the final ultra-crunch stage. Now that's over with (WHOO!) I'm more keen than ever to keep moving forward with this game's development and the video series.

Part 6:

http://www.youtube.com/watch?v=Zf38WX_O7zQ&hd=1
(I recommend watching in fullscreen 1080P. Youtube).

Some of the events in this video:
  • I re-setup the scale of my assets and level
  • I create a treasure chest block with code to spawn particles when it's destroyed

Part 7:

http://www.youtube.com/watch?v=z7ARkc_Alfw&hd=1
(I recommend watching in fullscreen 1080P. Youtube).

Some of the events in this video:
  • I setup the first version of the Ballista model
  • I create a number of shortcut functions for object manipulation including duplicating objects with various offsets, translating objects around, creating new child objects and deleting children of selected objects

Part 8:

http://www.youtube.com/watch?v=nUPJt6TBtzo&hd=1
(I recommend watching in fullscreen 1080P. Youtube).

Some of the events in this video:
  • I create a projectile motion trajectory class to determine what the trajectory of a fired projectile will be
  • I setup a 3D visualisation to show the trajectory while playing

I'm actually planning on doing a whole lot of work on this over the next few days, possibly doubling my current number of hours (14 hours 36 mins).




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