I've done another couple of episodes focusing first on getting the first iteration of the Dwarf model into the game and then creating a component copying editor window using reflection. I wrote up some thoughts on my experience doing these videos a little while ago and never posted them. I'll most likely update that and post it in the near future. There's a lot of benefits to doing this that weren't immediately obvious, and I think it will be much easier for me to articulate those in text than while rambling away while programming in the videos.
Part 11:
http://www.youtube.com/watch?v=uG3ydjtXTdo&hd=1
(I recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:
http://www.youtube.com/watch?v=dMOu3IEQvCU&hd=1
(I recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:
Part 11:
http://www.youtube.com/watch?v=uG3ydjtXTdo&hd=1
(I recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:
- I add the first iteration of the Dwarf model
- I write a script to reassign bones for skinned meshes to another skeleton
- I write the first step of an Actor script that randomly changes the playing idle animation
http://www.youtube.com/watch?v=dMOu3IEQvCU&hd=1
(I recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:
- I write an editor window for copying entire components or component values to another object
- I fix up the initial orientation of the fired projectiles
- I setup the platforms to be able to move up and down on a sine curve
Create a custom theme




