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Blue stain

In progress

Posted by alfith, 30 October 2014 · 126 views

The system to get objects moving along a path is done. The path interpolation can be linear between the control points or following a b-spline. The orientation can be fixed or also following the path. One path can be used by many objects each having a position offset or a different speed or a different start time. At each control point, a pause can be spe...

The new project

Posted by alfith, 25 September 2014 · 140 views

It is time to briefly present my new project: Shoot (a codename until I can think of something better). It will be a shoot'em up with the player controlling a spaceship.
Here is the spaceship made in blender:

The red parts are the weapons.
And a quick mock-up, in Blender too, using some old models to get an idea of the style and the view:

I wou...

The return of papercraft

Posted by alfith, 16 September 2014 · 253 views

I uploaded photos of papercraft models I did during these past months in a new gallery:

I did not create the models, I "only" built them with a lot of paper, glue and time...

I am currently doing a rover from the movie "Moon" (https://en.wikipedia.org/wiki/Moon_%28film%29 ) from here: http://www.paperaviation.de/Lunar_Rover/lunar_rover.html


Something unexpected

Posted by alfith, 01 September 2014 · 284 views

After years spent doing nothing with it, my game is available. I recently worked again on this project to add musics, more sounds, fix a few things in the code and in the level and get a game that can be played.
It is available for download here: https://www.mediafire.com/folder/8hlrizqd9u2rl/DDream as 4 files:
- ddream_exe.tar.gz : the main conte...

Blender vs Papercraft

Posted by alfith, 10 December 2012 · 1,306 views

In this post, I will give some tips I learned when I did the papercraft harvester for my son using Blender (see...

Rock-paper-scissors but with a Blender instead of a rock

Posted by alfith, 04 December 2012 · 1,164 views

(warning: images, images everywhere)
How to make my son happy in one hundred thousand steps...

Step 1. Take Blender and do this:

Step 2. Take Gimp and get this:

Steps 3 to 99 999. Print, cut, fold,...

3D Video

Posted by alfith, 06 April 2012 · 750 views

I tried the automatic 3D conversion from Youtube on my latest video (clic on the "3D" button on the player tool bar)...

I just have to find red/blue glasses to check the result Posted Image

Python and binary files

Posted by alfith, 08 March 2012 · 1,300 views

That was a long silence. I would like to say I worked a lot on the game but I can't. The only thing I coded is the subject of this entry: a python script to "patch" binary files. I am posting it here as it could be useful to someone.
I tested it with Python 2.6 and 3.2. If you want to use the "crc" command, the...

Alien test

Posted by alfith, 23 November 2011 · 325 views

A quick test of OurBricks (see Gaiiden post about this) with the alien. I will have to see why the smoothing is not exported but it is working really well (it took me longer to find how to embed it into this post than...

A new video

Posted by alfith, 17 November 2011 · 261 views

It is incredible: I did code for my game ! I added two new "events": one to move an object and one to display text. They are both demonstrated in a new video I put on youtube here:
What is shown:
- a few monsters cleanup
- some "bonus" pickup
- text displayed when entering an invisible area
- teleportation...

No progress in progress

Posted by alfith, 03 October 2011 · 177 views

I recently discovered a "new" time consuming activity: drawing with a tablet. A friend offered me a Wacom Bamboo and I spend a lot of time using it.
You can see some results in my new album. I still have a lot to learn. Most of the drawings are done in MyPaint and...

What Is Love ?

Posted by alfith, 26 July 2011 · 217 views

They are a bit like glue sticks but so cute...

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Some of the new creatures...

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in space no one can hear you scream

Posted by alfith, 24 July 2011 · 242 views

Yes, that was not a joke, I am working on my game again. Here is the first new creature exported from blender 2.58 with an updated script, placed using the level editor and rendered in the game.

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Porting the script was easy. The editor and the game only needed to be compiled...

Blue God

Posted by alfith, 18 June 2011 · 336 views

Posted Image
After about 10 years of work, my old computer is being replaced by a new one pictured above.
The development of my game will resume when everything is configured in the new system and after the copy of all my personal files.
For those interested, the main parts are:
- Intel Core i7-2600K -...

I'm not a number

Posted by alfith, 01 March 2011 · 198 views

Baby n°2 arrived today (1st of March). A girl.
It looks like I do babies faster than finishing games. There is hope the game will be finished as there is no plan for a number 3.



Posted by alfith, 18 January 2011 · 166 views

I uploaded images of my game in the Gallery. For now, they are separated in two sub-albums: in-game and editor. I think I will add an other sub-album for Blender/WIP shots. The bulk upload is really useful. I encountered a bug about the image format not being allowed but I...

New "Here"

Posted by alfith, 09 January 2011 · 157 views

Well... I will not say I am fond of it. Too much unused space, too much "social networking" things, a lot of elements are too big. I think my current screen resolution is honorable, but the number of information visible at once is rather low....


Posted by alfith, 06 January 2011 · 163 views

Happy new year !
The last year before 2012... That will be the last year before 2013.
I did not work on new objects and creatures for my game. I am preparing the new room where we will move the computers and the bookshelves to let the future baby get his own bedroom.

When I have time, I will start looking for a new computer. I hope I can get one...

New creatures

Posted by alfith, 14 December 2010 · 163 views

I updated the little green creature, created a special plant and a blob. I don't think I will keep the blob as I don't know where it can fit in the world.
I still need to create objects. If I remember well, some areas are a bit empty right now (desert, icy area, futuristic, ...).

They are eternally grateful

Posted by alfith, 18 November 2010 · 134 views

I don't know if I will keep them. The original idea was to put some of them in the game (as rather small characters) and make them really hard to kill but harmless. They will follow the player and will be able to be used as shields but they will probably be an annoyance in some parts of the world and the player will need to get rid of them... I will make...

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