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Blue stain


Posted by alfith, 16 May 2016 - - - - - - · 508 views

The work on the effects took longer than I thought but the result is not far from what I was expecting. It is now possible to create things like smoke trails, explosions and maybe other effects that can be achieved with the system. They can be associated to objects as active effects, that is while the object's energy is above 0, or they can be asso...

Let's rock

Posted by alfith, 06 March 2016 - - - - - - · 695 views

I don't have a lot to show this time. I fixed a few things and added others. Here is the list in no particular order:
- Disable light when linked object is no more active. The bug was visible in the latest video.
- Corrected weapons group activation. In the previous video, a weapon was not shown because the activation was not correct.
- Added guided m...


Posted by alfith, 21 February 2016 - - - - - - · 667 views

The hard work is going on. Here is the list of what you will see in the new video:
Enemy firing

I have a dummy object (no geometry associated to it) with the camera locked on it that moves forward in the level. When an enemy is close enough (in the "X" direction) to this dummy object, it starts firing. The weapons properties (fire rate, delay bet...

Collisions and weapons

Posted by alfith, 03 February 2016 - - - - - - · 1,148 views

After quite some time, here comes a new video showing a very early sample of collisions and weapons. What you can see in the video is the player shooting missiles bursts. An enemy spaceship is destroyed by one and others are colliding with a building. https://youtu.be/0gwT8RDR694 The collisions: in Blender, I define a bounding sphere using a...

Lights and shadows

Posted by alfith, 09 December 2015 - - - - - - · 1,140 views

The lights are now working. It is possible to have point lights and directional lights. I also added shadows using a simple shadow map. For now, only one directional light can have shadows. I will try to improve this.
In the new video, I have one directional light casting the shadows and two point lights (yellow and blue) are attached to the ships....

Progressing slowwly

Posted by alfith, 18 November 2015 - - - - - - · 1,510 views

I finally started the layers system. For now, I only have "objects" layers.
In the following images, one layer is set to add trees, a second one to add grass and a third to add two types of rocks.

The layers here only add objects on the ground. It is possible to use them to populate a "box" with floating objects (for an asteroids field for exam...


Posted by alfith, 24 March 2015 - - - - - - · 1,274 views

I uploaded the 3 videos I currently have of the game development.
The first one is the old terrain + paths test:
- infinite terrain
- terrain "patch" system to create craters
- random tree placement (with the same system used to place craters)
- paths for the red triangles

The second one is the menu wit...

3D model

Posted by alfith, 10 March 2015 - - - - - - · 1,001 views

I did a lot of work in the game these days. Now, I can export meshes from Blender, read description files for fonts, materials, objects, levels and render the level. Everything still needs a lot of work but the results are encouraging and I can check visually what I was working on all this time.
Some screenshots of what I have (the jpg is killing the...

Last one

Posted by alfith, 06 February 2015 - - - - - - · 1,426 views

Yesterday, I did the AT-AT. It was not very difficult: small amount of parts, only a few are really small, assembly is not acrobatic. The result is still convincing I think.

For a bit of explanation on what you are looking at, please see my comment in http://www.gamedev.net/blog/635/entry-2260795-light-metal-universe/

Now, it is time to work on t...

Light Metal Universe

Posted by alfith, 02 February 2015 - - - - - - · 1,225 views

Still no game screenshot for today but I finished two metal models:

I had to use tweezers (some parts are 1-2mm wide) and various sizes of screwdrivers (to shape the cylinders).
Two more to go (a Tie Advanced and an AT-AT) !

- "Flying 'cross the universe"

Rover and menu

Posted by alfith, 25 January 2015 - - - - - - · 947 views

The papercraft Moon rover is finished

Concerning my game, I do not have a lot of things to show but I have a working menu

A lot of things are done but they are behind the scene. It is not visible here but in the screenshot, you have:
- SDL2 window,
- OpenGL4 context and view
- "game" loop
- menu data from a configuration file
- working keyboard...

In progress

Posted by alfith, 30 October 2014 - - - - - - · 752 views

The system to get objects moving along a path is done. The path interpolation can be linear between the control points or following a b-spline. The orientation can be fixed or also following the path. One path can be used by many objects each having a position offset or a different speed or a different start time. At each control point, a pause can be spe...

The new project

Posted by alfith, 25 September 2014 - - - - - - · 409 views

It is time to briefly present my new project: Shoot (a codename until I can think of something better). It will be a shoot'em up with the player controlling a spaceship.
Here is the spaceship made in blender:

The red parts are the weapons.
And a quick mock-up, in Blender too, using some old models to get an idea of the style and the view:

I wou...

The return of papercraft

Posted by alfith, 16 September 2014 - - - - - - · 542 views

I uploaded photos of papercraft models I did during these past months in a new gallery:

I did not create the models, I "only" built them with a lot of paper, glue and time...

I am currently doing a rover from the movie "Moon" (https://en.wikipedia.org/wiki/Moon_%28film%29 ) from here: http://www.paperaviation.de/Lunar_Rover/lunar_rover.html


Something unexpected

Posted by alfith, 01 September 2014 - - - - - - · 631 views

After years spent doing nothing with it, my game is available. I recently worked again on this project to add musics, more sounds, fix a few things in the code and in the level and get a game that can be played.
It is available for download here: https://www.mediafire.com/folder/8hlrizqd9u2rl/DDream as 4 files:
- ddream_exe.tar.gz : the main conte...

Blender vs Papercraft

Posted by alfith, 10 December 2012 - - - - - - · 2,185 views

In this post, I will give some tips I learned when I did the papercraft harvester for my son using Blender (see...

Rock-paper-scissors but with a Blender instead of a rock

Posted by alfith, 04 December 2012 - - - - - - · 1,729 views

(warning: images, images everywhere)
How to make my son happy in one hundred thousand steps...

Step 1. Take Blender and do this:

Step 2. Take Gimp and get this:

Steps 3 to 99 999. Print, cut, fold,...

3D Video

Posted by alfith, 06 April 2012 - - - - - - · 1,008 views

I tried the automatic 3D conversion from Youtube on my latest video (clic on the "3D" button on the player tool bar)...

I just have to find red/blue glasses to check the result Posted Image

Python and binary files

Posted by alfith, 08 March 2012 - * * * * * · 1,805 views

That was a long silence. I would like to say I worked a lot on the game but I can't. The only thing I coded is the subject of this entry: a python script to "patch" binary files. I am posting it here as it could be useful to someone.
I tested it with Python 2.6 and 3.2. If you want to use the "crc" command, the...

Alien test

Posted by alfith, 23 November 2011 - - - - - - · 556 views

A quick test of OurBricks (see Gaiiden post about this) with the alien. I will have to see why the smoothing is not exported but it is working really well (it took me longer to find how to embed it into this post than...

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