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Blue stain



Videos

Posted by alfith, 24 March 2015 · 0 views

Hello.
I uploaded the 3 videos I currently have of the game development.
The first one is the old terrain + paths test:
- infinite terrain
- terrain "patch" system to create craters
- random tree placement (with the same system used to place craters)
- paths for the red triangles


The second one is the menu wit...


3D model

Posted by alfith, 10 March 2015 · 0 views

Hi,
I did a lot of work in the game these days. Now, I can export meshes from Blender, read description files for fonts, materials, objects, levels and render the level. Everything still needs a lot of work but the results are encouraging and I can check visually what I was working on all this time.
Some screenshots of what I have (the jpg is killing the...


Last one

Posted by alfith, 06 February 2015 · 0 views

Yesterday, I did the AT-AT. It was not very difficult: small amount of parts, only a few are really small, assembly is not acrobatic. The result is still convincing I think.





For a bit of explanation on what you are looking at, please see my comment in http://www.gamedev.net/blog/635/entry-2260795-light-metal-universe/

Now, it is time to work on t...


Light Metal Universe

Posted by alfith, 02 February 2015 · 0 views

Hello.
Still no game screenshot for today but I finished two metal models:


I had to use tweezers (some parts are 1-2mm wide) and various sizes of screwdrivers (to shape the cylinders).
Two more to go (a Tie Advanced and an AT-AT) !

- "Flying 'cross the universe"


Rover and menu

Posted by alfith, 25 January 2015 · 0 views

Hi,
The papercraft Moon rover is finished


Concerning my game, I do not have a lot of things to show but I have a working menu

A lot of things are done but they are behind the scene. It is not visible here but in the screenshot, you have:
- SDL2 window,
- OpenGL4 context and view
- "game" loop
- menu data from a configuration file
- working keyboard...


In progress

Posted by alfith, 30 October 2014 · 360 views

The system to get objects moving along a path is done. The path interpolation can be linear between the control points or following a b-spline. The orientation can be fixed or also following the path. One path can be used by many objects each having a position offset or a different speed or a different start time. At each control point, a pause can be spe...


The new project

Posted by alfith, 25 September 2014 · 169 views

Hello,
It is time to briefly present my new project: Shoot (a codename until I can think of something better). It will be a shoot'em up with the player controlling a spaceship.
Here is the spaceship made in blender:

The red parts are the weapons.
And a quick mock-up, in Blender too, using some old models to get an idea of the style and the view:

I wou...


The return of papercraft

Posted by alfith, 16 September 2014 · 291 views

Hello.
I uploaded photos of papercraft models I did during these past months in a new gallery:

I did not create the models, I "only" built them with a lot of paper, glue and time...

I am currently doing a rover from the movie "Moon" (https://en.wikipedia.org/wiki/Moon_%28film%29 ) from here: http://www.paperaviation.de/Lunar_Rover/lunar_rover.html

So...


Something unexpected

Posted by alfith, 01 September 2014 · 330 views

Hello,
After years spent doing nothing with it, my game is available. I recently worked again on this project to add musics, more sounds, fix a few things in the code and in the level and get a game that can be played.
It is available for download here: https://www.mediafire.com/folder/8hlrizqd9u2rl/DDream as 4 files:
- ddream_exe.tar.gz : the main conte...


Blender vs Papercraft

Posted by alfith, 10 December 2012 · 1,422 views

In this post, I will give some tips I learned when I did the papercraft harvester for my son using Blender (see...


Rock-paper-scissors but with a Blender instead of a rock

Posted by alfith, 04 December 2012 · 1,230 views

(warning: images, images everywhere)
How to make my son happy in one hundred thousand steps...

Step 1. Take Blender and do this:


Step 2. Take Gimp and get this:


Steps 3 to 99 999. Print, cut, fold,...


3D Video

Posted by alfith, 06 April 2012 · 770 views

Hello,
I tried the automatic 3D conversion from Youtube on my latest video (clic on the "3D" button on the player tool bar)...

I just have to find red/blue glasses to check the result Posted Image


Python and binary files

Posted by alfith, 08 March 2012 · 1,349 views

Hello.
That was a long silence. I would like to say I worked a lot on the game but I can't. The only thing I coded is the subject of this entry: a python script to "patch" binary files. I am posting it here as it could be useful to someone.
I tested it with Python 2.6 and 3.2. If you want to use the "crc" command, the...


Alien test

Posted by alfith, 23 November 2011 · 345 views

A quick test of OurBricks (see Gaiiden post about this) with the alien. I will have to see why the smoothing is not exported but it is working really well (it took me longer to find how to embed it into this post than...


A new video

Posted by alfith, 17 November 2011 · 282 views

It is incredible: I did code for my game ! I added two new "events": one to move an object and one to display text. They are both demonstrated in a new video I put on youtube here:
What is shown:
- a few monsters cleanup
- some "bonus" pickup
- text displayed when entering an invisible area
- teleportation...


No progress in progress

Posted by alfith, 03 October 2011 · 194 views

I recently discovered a "new" time consuming activity: drawing with a tablet. A friend offered me a Wacom Bamboo and I spend a lot of time using it.
You can see some results in my new album. I still have a lot to learn. Most of the drawings are done in MyPaint and...


What Is Love ?

Posted by alfith, 26 July 2011 · 228 views

They are a bit like glue sticks but so cute...

Posted Image

Some of the new creatures...

Posted Image


in space no one can hear you scream

Posted by alfith, 24 July 2011 · 247 views

Hello
Yes, that was not a joke, I am working on my game again. Here is the first new creature exported from blender 2.58 with an updated script, placed using the level editor and rendered in the game.

Posted Image

Porting the script was easy. The editor and the game only needed to be compiled...


Blue God

Posted by alfith, 18 June 2011 · 350 views

Posted Image
After about 10 years of work, my old computer is being replaced by a new one pictured above.
The development of my game will resume when everything is configured in the new system and after the copy of all my personal files.
For those interested, the main parts are:
- Intel Core i7-2600K -...


I'm not a number

Posted by alfith, 01 March 2011 · 202 views

Baby n°2 arrived today (1st of March). A girl.
It looks like I do babies faster than finishing games. There is hope the game will be finished as there is no plan for a number 3.

Bye






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