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OddGames development journal



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Scripting!

Posted by O-san, in Medieval Story, Programming 11 May 2012 · 243 views

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The whole idea of scripting is a bit fuzzy to me, I been working a lot with lua the past few days. I think I've got most of it on the left side of the brain now, how long it stays that way is another matter...

In any case I've started to script some of the NPC dialogue and done...


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Interface presentation

Posted by O-san, in Graphics, Medieval Story 02 May 2012 · 326 views

Been thinking about how to present new things to the player and I've come to the conclusion that I need yet again redesign my "HUD" interface.

I don't want to frontload the player with a bunch of information at the very beginning of the game. I think it would be desirable to have most of the buttons hidden at game start. They only become...


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Video time!

Posted by O-san, in Graphics, Nimrord Editor, Programming 04 April 2012 · 599 views

I've implemented an auto transition function in the editor. I have always thought that this would be a handy thing to have but thinking it would be too cumbersome to implement due to the nature of my data storage, I use linked lists instead of a two dimensional array. However, now its done and it is pretty sweet :-) I have even made a bad quality video...


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Fixes and features

Posted by O-san, in Graphics, Medieval Story, Nimrord Editor 29 March 2012 · 562 views

The last few days I have been working on updating the navigation mesh tool in the editor. This will then be a matter of copy and paste to get into the game.

The reason for this is that I found some strange bugs in certain areas when doing path-finding. The found path would sometimes lead to x0, y0, z0 which isn’t something I would ever want. I checked if...


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Normals

Posted by O-san, 06 March 2012 · 442 views

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The picture shows how normals are pointing in my editor (and game) if an object is hanging in the air. If it's hard to see; the normals points away from any mass. This is also the case if there were more boxes. For instance, if a couple of boxes formed a grid like pattern the...






May 2012 »

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