Medieval Story has finally been released on Steam (wohooo!). Many late nights and evenings have been put into making Medieval Story. All graphics, sounds, maps, programming, scripting, GUI, music, AI, dialogue writing, modelling and what not has finally come together into this small game with ab…
It has been quite a while since my last blog post… as always. However, development has not ceased entirely… just continued in ever so small steps. =) Here are some of the changes and additions made in the last couple of months.
- Exploration/event music added.
- Created library for handli…
[font=arial]Be warned, this might not be your ordinary game development post.[/font]
[font=arial]The New Year has just settled in so I thought I would keep my record straight and at least post one journal update per year. Real life has begun to catch up on me and my game development time has almost…
Great news! Medieval Story has been greenlit! Since I don't update this journal as often as I should there might be readers wondering what Medieval Story is about. Well, here's a short summary...
Medieval Story is a single player game which features action, puzzle and RPG elements. It is playe…
I've uploaded a new version of the alpha demo. I know there still are a few bugs and tweaks that need to get fixed... but things are moving in the right direction.
Here follows a change log since last version:
- Renamed game back to Medieval Story (read previous post for details).
- Added more…
The lighting is a mock-up since the rendering engine will calculate the lighting and shadows. I did a quick shade beca…
New levels are taking form. This is a large stone tower set along the sea side. It's the local wise man's residence. The protagonist must seek him out to solve a number of problems. I have drawn this sketch to get a general feel for how I want the location to look:
Since this is a rathe…
Alpha release!
The Medieval Times Alpha demo is out! The alpha is released for demonstration purposes alongside the game's indiegogo campaign. You can find the campaign and alpha demo here.
[color=rgb(40,40,40)][font=helvetica]The alpha is a short introduction to the first episode and the protagonist…
1. This first image is qui…
Yes, it's time to update the journal! For some time I have been thinking of moving into an office instead of working from home. I've had a good working morale when I've been working from home... but I think it can get even better. It would also feel more like a real job if I actually left hom…
It turned out to be a little bit more involved to scale up the GUI than I first thought. Most of my connected GUI objects (frames, borders etc.) are composed of individual quads. One quad for the upper left corner, one for the upper right corner and so on. …
Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such arrangements in previous RPG games (Japanese RPGs most notably).
Anyway, I thought it would be fun for yo…
I'm glad that I've got a decent blender workflow going. My only concern is that it gets rather boring to wait for the rendering of the all different frames.
On the programm…
Game development progress... I'm trying out some new building graphics together…
Yet another of those evenings with too little energy to do something productive. Well, in regards to programming that is. However; I can muster enough drive to write a journal entry! These past few days I have been able to get a lot of coding done. This is particularly good in light of …
I've been caught up in rather depressing business. I draw quite a lot on my spare time. All of the graphics to Medieval Times and some other things. Most of the graphics I have drawn on my Wacom Intous tablet (rather old, the first version) so recently I decided to upgrade to a beefy Cintiq 2…
The player can change gear. Armor, weapon, helmet and shield. This can s…
I have been doing a lot of play testing lately; finding bugs and things that aren't supposed to behave like they are. Other times two features might collide and be in effect when I hadn't thought they would. Much of the colliding features are due to my design choice of having two differ…
It has been a while since my last post but I have been keeping busy. Here are some of the things I have completed (sort of):
- The journal - Journal entries can be added from script. As an example, the player is engaged in a conversation and accepts a task/mission... then a summary of what was s…
I've quietly continued working on the save mechanisms, it's rather intricate to get working right... hence there has been no new journal entries for a while. Right now the inventory is acting up between maps (occasionally) but I think I am going in the right direction…
Medieval Story has a profile system where each profile store that particular player's progress. A profile consists of a "saveObjec…
It looks better animated, the pines going slightly back and forth.…
The whole idea of scripting is a bit fuzzy to me, I been working a lot with lua the past few days. I think I've got most of it on the left side of the brain now, how long it stays that way is another matter...
In any case I've started to script some of the NPC dialogue and done some logic in their b…
I don't want to frontload the player with a bunch of information at the very beginning of the game. I think it would be desirable to have most of the buttons…