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OddGames development journal



Testing testing testing

Posted by O-san, in Medieval Story, Programming 30 October 2012 · 974 views

Hello again!

I have been doing a lot of play testing lately; finding bugs and things that aren’t supposed to behave like they are. Other times two features might collide and be in effect when I hadn’t thought they would. Much of the colliding features are due to my design choice of having two different control methods. I am beginning to realize...


Things inside

Posted by O-san, in Medieval Story 05 October 2012 · 865 views

Hello!

It has been a while since my last post but I have been keeping busy. Here are some of the things I have completed (sort of):


The journal – Journal entries can be added from script. As an example, the player is engaged in a conversation and accepts a task/mission… then a summary of what was said is written. Journal entries can also...


Entry #129, show must go on...

Posted by O-san, in Graphics, Medieval Story, Nimrord Editor 30 July 2012 · 1,220 views

Hello, time for a new post! :-)

I've quietly continued working on the save mechanisms, it's rather intricate to get working right... hence there has been no new journal entries for a while. Right now the inventory is acting up between maps (occasionally) but I think I am going in the right direction.

However, sometimes the inventory...


Forest graphics

Posted by O-san, in Graphics, Medieval Story 31 May 2012 · 1,514 views

Been drawing a lot lately. Especially forest graphics, there needs to be a good amount of variation in order for it to look natural. A bit tedious doing roughly the same things over and over. Here's what I have come up with so...


Scripting!

Posted by O-san, in Medieval Story, Programming 11 May 2012 · 819 views

Posted Image

The whole idea of scripting is a bit fuzzy to me, I been working a lot with lua the past few days. I think I've got most of it on the left side of the brain now, how long it stays that way is another matter...

In any case I've started to script some of the NPC dialogue and done...






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