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OddGames development journal

Things inside

Posted by O-san, in Medieval Story 05 October 2012 · 710 views


It has been a while since my last post but I have been keeping busy. Here are some of the things I have completed (sort of):

The journal – Journal entries can be added from script. As an example, the player is engaged in a conversation and accepts a task/mission… then a summary of what was said is written. Journal entries can also...

Entry #129, show must go on...

Posted by O-san, in Graphics, Medieval Story, Nimrord Editor 30 July 2012 · 1,036 views

Hello, time for a new post! :-)

I've quietly continued working on the save mechanisms, it's rather intricate to get working right... hence there has been no new journal entries for a while. Right now the inventory is acting up between maps (occasionally) but I think I am going in the right direction.

However, sometimes the inventory...

Forest graphics

Posted by O-san, in Graphics, Medieval Story 31 May 2012 · 1,270 views

Been drawing a lot lately. Especially forest graphics, there needs to be a good amount of variation in order for it to look natural. A bit tedious doing roughly the same things over and over. Here's what I have come up with so...


Posted by O-san, in Medieval Story, Programming 11 May 2012 · 695 views

Posted Image

The whole idea of scripting is a bit fuzzy to me, I been working a lot with lua the past few days. I think I've got most of it on the left side of the brain now, how long it stays that way is another matter...

In any case I've started to script some of the NPC dialogue and done...

Interface presentation

Posted by O-san, in Graphics, Medieval Story 02 May 2012 · 728 views

Been thinking about how to present new things to the player and I've come to the conclusion that I need yet again redesign my "HUD" interface.

I don't want to frontload the player with a bunch of information at the very beginning of the game. I think it would be desirable to have most of the buttons hidden at game start. They only become...

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