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OddGames development journal



Bugs, keys and splashes!

Posted by O-san, in Medieval Story, Programming 31 January 2013 · 610 views

Hello again!Yet another of those evenings with too little energy to do something productive. Well, in regards to programming that is. However; I can muster enough drive to write a journal entry! These past few days I have been able to get a lot of coding done. This is particularly good in light of my resent troubles with my pen and display/monitor (see pr...


Are we there yet? Are we there yet? Are we there yet? Are we ther...

Posted by O-san, in Medieval Story 01 December 2012 · 1,060 views

I have been making good progress on the “demo” I’m planning on releasing. The demo won’t be very long or content heavy, just one or two quest and a few NPCs. What I have done is making the things around the gameplay work nice.
...


Testing testing testing

Posted by O-san, in Medieval Story, Programming 30 October 2012 · 781 views

Hello again!

I have been doing a lot of play testing lately; finding bugs and things that aren’t supposed to behave like they are. Other times two features might collide and be in effect when I hadn’t thought they would. Much of the colliding features are due to my design choice of having two different control methods. I am beginning to realize...


Things inside

Posted by O-san, in Medieval Story 05 October 2012 · 671 views

Hello!

It has been a while since my last post but I have been keeping busy. Here are some of the things I have completed (sort of):


The journal – Journal entries can be added from script. As an example, the player is engaged in a conversation and accepts a task/mission… then a summary of what was said is written. Journal entries can also...


Entry #129, show must go on...

Posted by O-san, in Graphics, Medieval Story, Nimrord Editor 30 July 2012 · 994 views

Hello, time for a new post! :-)

I've quietly continued working on the save mechanisms, it's rather intricate to get working right... hence there has been no new journal entries for a while. Right now the inventory is acting up between maps (occasionally) but I think I am going in the right direction.

However, sometimes the inventory...






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