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OddGames development journal



NPC Portrait 2

Posted by O-san, in Graphics 29 May 2013 · 458 views

Work in progress. Character name "John" :)http://oddgames.com/temp/john-prg.png More to come later :-)


NPC Portrait

Posted by O-san, in Graphics 13 May 2013 · 359 views

Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such arrangements in previous RPG games (Japanese RPGs most notably).Anyway, I thought it would be fun for you to see a progress-composite image. Showing the work flow...


Female peasants and horse (video)

Posted by O-san, 12 April 2013 · 444 views

Would like to show two of the latest models; a female farmer and a horse. I have modelled, textured and rigged these in blender.http://www.oddgames.com/temp/farmerandhorse.png I'm glad that I've got a decent blender workflow going. My only concern is that it gets rather boring to wait for the rendering of the all different frames.http://www.oddgames.com/t...


Navigation mesh picking

Posted by O-san, in Programming 29 March 2013 · 717 views

My navigation mesh picking routine have been fairly straight forward up until now. I have shot a ray from the mouse cursor into the scene and selected the point that intersects the mesh closest to the camera. This works fine 90% of the time. Recently however a new and more complicated solution was needed.As mentioned in the previous post I have started bu...


Characters and transparency

Posted by O-san, in Graphics, Medieval Story, Programming 27 March 2013 · 726 views

Hello, I like to thank you for still reading this journal despite it being rather sparse and only sporadically updated. Lately I have been focused on character modelling. I have a base model which I derive my characters from, I am not very happy with its animations but they will have to do for the time being. Here are a few of the models I have created:ht...






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