Sorry that I haven't been updating my journal lately. I've just been to busy on other things. Anyway, I've started fleshing out the actor/NPC design a little bit more. I have been tossing and turning whether to make a separate character editor or to incorporate a simple editor into the existing map editor. I came to the conclusion that it would be easiest to incorporate it. A character editor sounds like a big word for one menu tab. I have also decided to use hand-drawn characters instead of pre-rendering them, at least for now. I have bought a nice little 2D animation application named Pro Motion 5.1
. It really is a must-have for pixel animators. The program reminds me a lot of Deluxe Paint 5 on the Amiga. I have painted this small guy to the right in this program. Right now he can only stand but I am working on a walk cycle for him.
I have thought it be best to have separate images for each action a character can make. For example each of these actions would have different image files:
Each image is going to have all the directions needed for the action concerned, eight directions in total but more directions shouldn't be a problem. Each direction will be forced to have the same amount of frames but that should not cause any problems. There is however no restriction in how many frames an action can have. A walk cycle could have… lets say eight frames, while a talk cycle would have fifteen frames. I think it is unwise to have different number of frames depending on which direction the character is facing. Here is an image showing how I have planned a typical walk cycle to be constructed:
When I want to change the frame for a character I only need to place the texture coordinates where the desired image is. This method will require less from the graphics card than if I would have a separate image for each frame in each action and direction. Hope this all made sense?Oddgames related
A few years ago I completed a small multiplayer space shooting game called Rymdraket
. The game played a lot like the classic game Gravity Force
. I decided to do a google search and see what kind of results I would get, just for fun. I found out that the game is now widely spread on all kinds of servers and game demo sites. Particularly two of these sites (ugo
) told me that Rymdraket actually was developed by 14 degrees east and published by o3games. I suspect that neither 14 degrees east nor o3games has anything to do with this and that the fault lies on the game sites. But It was quite fun to see a big game company taking credit for my small space shooter… developed at my parents place when I was younger.Last words
I hope to be able to update this journal a bit more frequently in the future. Would be nice to know what you think of the walking cycle I’m drawing for instance.
That is all for now, thank you for reading. Have a nice day!