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OddGames development journal



Tower construction.

Posted by O-san, in Medieval Times 20 May 2014 · 605 views

Hello again!

New levels are taking form. This is a large stone tower set along the sea side. It's the local wise man's residence. The protagonist must seek him out to solve a number of problems. I have drawn this sketch to get a general feel for how I want the location to look:

http://media.indiedb.com/cache/images/games/1/28/27786/thumb_620x2000/tower...


Medieval Times pitch and demo

Posted by O-san, in Medieval Times 16 May 2014 · 478 views

http://www.oddgames.com/wp-content/uploads/2014/05/mtlogo-bright.png

Alpha release!

The Medieval Times Alpha demo is out! The alpha is released for demonstration purposes alongside the game's indiegogo campaign. You can find the campaign and alpha demo here .

The alpha is a short introduction to the first episode and the protagonist. The game’s p...


Caves

Posted by O-san, 11 December 2013 · 2,532 views

I've been working on a cave map for the past few days and I thought it was time to post a journal update. The cave will be composed of many connecting passages and smaller rooms. I thought it would be interesting to see one of the cave's building blocks come to existence.

http://www.oddgames.com/indiedb/rock-progress00.png
1. This first image is quite...


Medieval Times, office, crowdfunding

Posted by O-san, in Medieval Story, Programming 29 November 2013 · 862 views

Office
Yes, it’s time to update the journal! For some time I have been thinking of moving into an office instead of working from home. I’ve had a good working morale when I’ve been working from home... but I think it can get even better. It would also feel more like a real job if I actually left home. So the last few weeks I’ve been in contact with a ren...


Distractions

Posted by O-san, 29 July 2013 · 619 views

Hello again! Time for a new journal entry!

It turned out to be a little bit more involved to scale up the GUI than I first thought. Most of my connected GUI objects (frames, borders etc.) are composed of individual quads. One quad for the upper left corner, one for the upper right corner and so on. This works fine when scale is 1:1 but when the graphics...






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