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OddGames development journal



Testing testing testing

Posted by O-san, in Medieval Story, Programming 30 October 2012 · 781 views

Hello again!

I have been doing a lot of play testing lately; finding bugs and things that aren’t supposed to behave like they are. Other times two features might collide and be in effect when I hadn’t thought they would. Much of the colliding features are due to my design choice of having two different control methods. I am beginning to realize...





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