Been doing some artwork to be used with the new player graphics system. Lots of tedious repeating, making sprite sheets for different equipment and weapons. Trying to get the different layers sort correctly.
Right now I have eight different animations for the main character:
- Idle
- Walk
- Run
- Jump
- Combat posture
- Attack swing
- Parry
- Death
All these will need to have copies for different equipment, swords, axes, trident, knives and so on.. I will probably end up with even more animations in the end also, ugh. I need to hire a monkey. This is what the player will look like with the starter clothes/armor:

A basic leather west, white shirt and some red pants. I'll probably re-use equipment that share nearly the same stats. Like a sword that does 5-10 damage will look the same as a sword that does 6-12 damage. A unique excellent sword will have a different look though, maybe bright pink ;-)
Thanks for reading!
Right now I have eight different animations for the main character:
- Idle
- Walk
- Run
- Jump
- Combat posture
- Attack swing
- Parry
- Death
All these will need to have copies for different equipment, swords, axes, trident, knives and so on.. I will probably end up with even more animations in the end also, ugh. I need to hire a monkey. This is what the player will look like with the starter clothes/armor:

A basic leather west, white shirt and some red pants. I'll probably re-use equipment that share nearly the same stats. Like a sword that does 5-10 damage will look the same as a sword that does 6-12 damage. A unique excellent sword will have a different look though, maybe bright pink ;-)
Thanks for reading!






Create a custom theme









Looks really good