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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!





Video time!

Posted by O-san, in Graphics, Nimrord Editor, Programming 04 April 2012 · 967 views

I've implemented an auto transition function in the editor. I have always thought that this would be a handy thing to have but thinking it would be too cumbersome to implement due to the nature of my data storage, I use linked lists instead of a two dimensional array. However, now its done and it is pretty sweet :-) I have even made a bad quality video showing it all in action. In the later part of the video you can also see some regular editing going on.



I have also implemented the animation system discussed in the previous post. Now I can edit how fast and how much an object should sway its vertices.




:o awesome O-San!
Very nice!
Excellent!
I love the normals trick you do with the ground. I may have to... uhh... stea-.... errr... borrow that. Erm. Look! A shiny! *Yoink*
Very slick.

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