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Scripting!

Posted by O-san, in Medieval Story, Programming 11 May 2012 · 653 views

Posted Image

The whole idea of scripting is a bit fuzzy to me, I been working a lot with lua the past few days. I think I've got most of it on the left side of the brain now, how long it stays that way is another matter...

In any case I've started to script some of the NPC dialogue and done some logic in their behaviour depending on the players choices. There won't be a whole lot of different paths to take in the game but it is always nice to have the illusion of it ;-) I have thought about doing voice-over for the dialogue, asking around family and friends to help me out... But that is not a priority right now. It would probably double the resource/asset memory size.

Some big things that are left to do:

- Flesh out the combat system, test test test and test.
- Implement user defined controls.
- Finally decide on a control scheme and STICK WITH IT! :-) Do I want point n' click or do I want direct control with cursor keys. Is having both methods available a consideration? Keep in mind a future iPad port. Both are implemented right now and I use them 50/50 each.
- Look over the player profile and save/load system again.
- ... more things.

As you can see there are a bunch of decisions to make still. I am however considering releasing an alpha just to get some feedback and response. Just have to make the game behave a bit more like an actual game first.

Oh, and I've noticed one or two bugs with the editor that needs fixing too... they popup the more I use my editor. There is always room for improvement Posted Image

Thanks for reading!




Both control schemes are an option, in any case I do love the progress your making, and I hope to see the results of that scripting your doing.
Thanks for the input! I think that is the route I'm going to take; letting the player choose his or her own preferred method of control.

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