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Archipelago



Well well well...

Posted by Aph3x, 08 October 2012 · 311 views

The official Carrier Command remake is finally released. It took them 6+ years with a smallish team, and the results... well let's see.


'Vulcan is now an enemy island!'

Posted by Aph3x, 09 May 2009 · 1,352 views

The Carrier 2 remake is now dead. Gone. Buried.
With the intended release of an official Carrier Command game from the new IP holders, I can't really continue with my friendly remake.

I do intend to take what I have, hopefully get more people on it, bypass any IP issues and get something released. Eventually.
And with the planned modding ability,...


DRM downfall

Posted by Aph3x, 25 March 2009 · 126 views

Rejoice! DRM got a double blow recently :P

2D Boy dev: "DRM is a waste of time"

Valve: 'Steamworks obsoletes DRM' :P

[ed] Although... I was quite coming round to Steam now memories of the Half-Life 2 release debacle are fading, but tonight I can't play half my games, as 'Steam is having trouble connecting'. Grrrr :(

[Ed] Some interesting IGF info here.


Skweeny

Posted by Aph3x, 10 March 2009 · 178 views

Gratuitous C2 screenie that I quite liked, showing the enigmatic Walrus.



You can just see how the procedural placement of the structure foundations allows the terrain to poke through and look silly sometimes ;)
You may also notice how the framerate has halved due to the FBO stuff. Still investigating that one :( Suspect maybe the render buffer...


M&B

Posted by Aph3x, 10 March 2009 · 139 views

OK so Carrier2 doesn't like ATi gfx cards. Or the other way round. Either way I'm in the process of rebuilding my spare PC with a rather ageing but still robust Radeon 9800 Pro :)

In other news, I picked up a little 'medieval' RPG-style game called 'Mount & Blade' on steam some weeks ago. This project started out as a man & wife team editing a...


Into the shadows...

Posted by Aph3x, 01 March 2009 · 119 views

So while I wait for a physics fix-up, I thought I'd take a look at that scary omnipresent todo-list item casting a dark shadow on my thoughts - erm... shadows. As is becoming usual with these game dev things, getting an initial implementation working wasn't nearly as hard as I thought it would be (umm standing on the shoulders of giants & all...


Vegetative vagiaries

Posted by Aph3x, 27 November 2008 · 158 views

Argh - I is demoted! Lost my GDNet+ status due to my paypal details becoming obsolete. Was a shock to see a blue avatar icon next to my name and be unable to post here! Fixed now :)

Had a bit of a bad time with my chosen Lua binding lib LuaPlus recently - it seems I can't trap any meaningful error output when calling Lua functions from C++. This makes...


Cheap frills

Posted by Aph3x, 24 October 2008 · 248 views

Hostile Waters (+ some other old games) on the cheap :)







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