Basically most of my Carrier hackage time recently has been spent fighting bugs and problems with Microsoft's stuff.
Anyways, got VS2008 installed (my 2003 edition is unsupported on Vista of course - 'please upgrade'!) and building C2 (very slowly I might add!)
Currently having to meddle with the Walrus set-up after fixing the Manta dynamics - bouncy capsizing problems ahoy in rough water. I had hoped to find a single config that worked for all vehicles, but ended up having to use a number of per-vehicle coeffs in there :-/
Starting to feel nice and 'physical' now though :)
Turns out that the Newton physics has quite a large default damping factor which has been affecting the calculations in the aerodynamics model. I thought it was proving a bit hard to tune - basically the drag calcs were getting swamped by the damping, and now the Manta flies like a squashed banana.
Ah well, should be easier to tweak and more stable this time round, with things actually working as expected :)
Now you can all see the bare essentials left to do for Alpha level release. Must... focus...
What am I letting myself in for?!
[ed] Note: I decided ALPHA level is having the complete game mechanics present in basic form MINUS the enemy carrier AI.