Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Archipelago



Untitled

Posted by Aph3x, 14 January 2008 · 153 views

Gah, why's it always so hard to kick things off again in the new year? :(
Think I'll have to dry out and stay off the beers for a while after the Christmas festivity over-indulgence (like a record number of people I know are doing this year already!)

So... five years of Carrier hacking experience has passed! What do I have to show for it? Quite a lot,...


Blender

Posted by Aph3x, 18 December 2007 · 197 views

A lot of people don't get on with Blender & give up quickly. Don't - it's good - honest guvnor! I gave up myself with the older version a few years ago, but the newer 2.4+ versions are much improved.
Selected links & tutorials that helped me immensely:
Blender for the faint-hearted @ Sci-Fi meshes
If you only look at one site, look at the...


Ye olde code tippes

Posted by Aph3x, 07 December 2007 · 174 views

Just found out a useful little fact.
When using the performance timer on multicore PC's you can get strange results if the timer thread gets swapped between CPU's. There are patches to fix this, but not everyone has them applied, leading to strange game behaviour or games not working on multicore CPUs.
The (recommended) solution is to use the...


Modifiably mayhem

Posted by Aph3x, 06 December 2007 · 150 views

Messing with another feature provided by Newton: modifiable collision prims. I've currently got a system to attach bodies together via joints, but its quite complex and leads to some problems with collision processing (and is probably overkill for things like the deck lift.)
With modifiers I can just set the matrix of a bodies collision prim rather than...


Autopilot engaged

Posted by Aph3x, 27 November 2007 · 180 views

Ooh could get used to the ease of posting on here :)
Anyway, still battling with the Manta autopilot - trying to get a good control basis *without* using PIDs first - see how easy/suitable it is, and then bring in the big guns if required.



Untitled

Posted by Aph3x, 14 November 2007 · 145 views

Perlin water:




Progress

Posted by Aph3x, 13 November 2007 · 143 views

Without further ado, the magic of Subversion changelogs will reveal what I've been slacking err working hard at since my last (and distant) blog post.

/Usual disclaimer of being too busy goes here, but it's been 'crunch' time at work (2 games released in same month!) Yadder yadder.


Implemented a whole new system of debug variables to make runtime...


Arrival

Posted by Aph3x, 13 November 2007 · 217 views

Well, I've taken so much from GameDev during the development of Carrier2 that I thought I'd give them something back. So now I'm a ++ member, I'll use the journal thingy as it's miles easier than my webpage...
Old Carrier2 dev blog here.






December 2014 »

S M T W T F S
 123456
78910111213
14151617181920
2122232425 26 27
28293031   

Recent Entries

Recent Comments

Recent Entries

Recent Comments

Latest Visitors

PARTNERS